
"Player hosts are annoying, unfair and unreliable, I said it. You’ve all noticed it. You’re playing a game, you watch a replay, and what you saw doesn’t match up with whats being shown to you through the enemy’s eyes. This, and the fits of rage that often ensue are due to minute amounts of latency that exist in sending signals to and from the host of the game. The player that is the host of the game doesn’t have to deal with this latency and often has the advantage over his opponents. It is because of this that things that can only be perceived as false come into play."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.