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210°

Learn PS3 Programming with MIT's OpenCourseWare

MIT's OpenCourseWare offers MIT courses for free online. There are hundreds of courses from a variety of programs that can be done. One of which being 6.189 Multicore Programming Primer.

This program covers the Cell Processor, Parallel Programming Architecture and much more. The Lectures come in the PDF format and are a good read for anyone trying to learn different styles of programming. This is also an interesting read for gaming enthusiasts interested in all the work developers go through to deliver the games they love.

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cag.csail.mit.edu
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wageslave6607d ago WhoDisagree(0)Agree(0)
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'Ok well its not technically an advitorial' - It's not just 'technically' not an ad, it isn't one...
SafeRat6607d ago WhoDisagree(0)Agree(0)
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Dlacy13g you might not find it to be useful but everybody is not you ya know.
decapitator6607d ago WhoDisagree(0)Agree(0)
decapitator6607d ago

Awesome post my friend. Thanks for posting this. Am very interested in reading something like this.

drewdrakes6607d ago

I thought some would be interested. Youre welcome.

Kyur4ThePain6607d ago

While I've been out of the development field for a while now, this will certainly be an interesting read.

Bubbles for you both.

Solbadguy6607d ago

EA should be jumping all over this as well as a few others.

wil4hire6607d ago

Infinity Ward
Incognito
Insomniac
Naughty Dog

all used elf magic to make it work, not the hardware.

Tru_Blu6606d ago

Wil I gave you a agree and bubble, seems some don't want to see that....

UnblessedSoul6607d ago

I have saved the website, I will definitely read it sometime

TheIneffableBob6607d ago (Edited 6607d ago )

This doesn't seem like it'd be of much use unless you have a devkit.

The Cell processor lectures and papers, at least.

drewdrakes6607d ago

You can use this knowledge with linux installed on your PS3. There are more tutorials on the net about that as well. I learned how to move memory from main RAM to an SPE's local store in a few minutes. As well as how to create a thread and apply an SPE to do the task.

ianp6226607d ago

You don't need a devkit to program on the PS3, you just won't be able to use the RSX. All you need to do is install linux and download the IBM compiler for the Cell, and you get to use the main processor and 6 SPUs.

Rice6607d ago

Im starting to read this, it seems okay for now, i hope it's this easy further on...

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60°
8.5

"Bethesda Pinball" for "Pinball FX" Review \\ paulsemel

A critical look at the "DOOM," "Skyrim," and "Fallout" tables in the new version of this virtual pinball game.

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paulsemel.com
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Community2d ago
rpad2d ago

needs some Wonder Woman :P

beerhound2d ago

I would prefer a "Starfield" one.

DefenderOfDoom22d ago (Edited 2d ago )

These are the same Bethesda tables from FX3 now upgraded for VR . I bought this Bethesda pack for Pinball FX3 around 5 years ago. But when the new Pinball FX came out a few years ago , they wanted me to buy the same tables again, which is ridiculous .

60°

Sony has patented a touchscreen controller that lets players choose where to put the buttons

Standard controllers aren’t comfortable for everyone…

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videogameschronicle.com
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Flawlessmic13d ago

As an accessibility option for those that need it im all for it. As the standard control for ps6 helllll noo, touch controller would be the absolute worst.

Eonjay13d ago

Reading the patent itself this does seem to be intended with accessibility in mind as it attempts to solve comfort issues that some users have with overall size and placement. Im completely fine with the current layout but its nice to know this option is there. It is intended to allow customers the ability to resize the controller to there liking even those the company may not manufacture that size. So, its cool to see they are thinking like this even though this product may not be for me. I would still love to see it release and see the potential use cases.

Goodguy0113d ago

Digital will always be worse than physical buttons for 99% of gaming lol.

DivineHand12513d ago

This is interesting not only for accessibility reasons, but as a way to give players more control over their in game characters for core gamers.

I remember seeing the Tactus pop up buttons at CES 13 years ago and I was excited for the technology but I am not aware of any devices that used it.

The way gaming controllers are presented today is great, but I will always advocate for innovation in giving players more control and increased immersion.

MetalNCarnet13d ago

Terrible idea. For most games, you need to feel the physical buttons because you're not looking at the controller. I hope they aren't serious.

fr0sty12d ago

Unless they've worked out a way for tactile feedback so you can feel them. Perhaps little air bladders that could inflate when a button is placed in that position, placed under a flexible screen? Maybe it wouldn't be the best controller for all of us, but I know people who have medical conditions that make holding traditional controllers very uncomfortable with their default button layouts, this could help them.

Duke1913d ago (Edited 13d ago )

More accessibility options is never a bad thing, but man I hate that all electronics seem to be pushing touchscreen controls on everything.

They are just garbage

badz14912d ago

We are at the point in time when touch screen controls are cheaper to make than physical buttons. Just look at modern cars. More and more system controls are moved to the central screen now that all new cars come with screens. It's downright ironic too, considering just not that many years ago, people were warn to not use their phone while driving. Now all controls are moved to the central screen that you can't help but looking at screens while driving.

fr0sty12d ago

EXCEPT trying to connect your phone, lol. They make you stop to do that. But the big screen that is every bit as distracting as a phone, it's cool.

50°

Seven cancelled racing video games that could have been great

From a fourth Project CARS to a Dakar-style open-world racer that set the template for Microsoft Flight Simulator. Here are seven racing games that didn’t quite make it.

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Agent7513d ago

Blur was decent, although the control system could've been better, Blur 2 in the video looks good. Project Cars was massively overrated and full of bugs, Dirt 3 yes, a new Dirt Rally no, rally games have passed me by. Project Gotham Racing 5, Ridge Racer 8, Wave Race 4, Crash Team Racing 2 are up there. Ridge Racer Unbounded had everything apart from the gameplay, there was also Split Second which was decent, the Burnout series became boring as with rally and F1 games. A new Wipeout is due, also F-Zero. I wouldn't say no to Outrun 2 on current consoles as long as it includes the exclusive Xbox tracks, then Outrun 3. Wipeout VR on the PS4 was awesome, that's due a sequel. I remember Buggy Boy on the Commodore 64 and Spectrum, that'll never see a sequel. The likes of Turismo and Forza have become boring. Forza Horizon not so much. Road Rash and Super Hang on 2 others. Chase HQ has never gained legendary status on any console.

Storm2313d ago

I would do anything for a MotorStorm on PS5. Or just the trilogy in 4k/60. RIP Evolution.

darthv7213d ago

Evolution did good on those games... but we don't need them for a trilogy remaster. It can be done by Sony's master of remasters: Bluepoint.

Storm2312d ago (Edited 12d ago )

For sure. I don't even think it would need that talented of a studio. Upping the resolution and framerate would be all that's needed. Of course I would take the trilogy with a complete overhaul on the graphics, but upping the rez and framerate (and some great AA) would easily be enough for me.