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Xbox Series X
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230°
45
Naraka: Bladepoint devs “not at all” concerned about losing out on sales with Xbox Game Pass launch
1444d
ago
Interview
vg247.com
230°
60
Dragon Age: The Veilguard interview: "It was never going to match the DA4 in people's minds"
545d
ago
Interview
eurogamer.net
230°
58
Marathon developer interview: Bungie shares more on its extraction FPS action
417d
ago
Interview
blog.playstation.com
230°
40
Nintendo Switch 2 GPU Is Close to Xbox Series S, CPU to PS4, Says Developer
331d
ago
Interview
wccftech.com
230°
30
The Big Phil Spencer Gamescom Interview: Starfield, Baldur's Gate 3, Mid-Gen Upgrades, and More
1014d
ago
Interview
ign.com
230°
37
Why the head of Xbox isn’t worried about AI, Netflix or the future
1083d
ago
Interview
polygon.com
230°
31
Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
540d
ago
Interview
videogamer.com
220°
13
AC Valhalla dev talks Norse and British mythology, saying "cold, hard, dry history is not enough"
2104d
ago
Interview
gamesradar.com
220°
21
Persona 3 Reload Won't Include Content from FES or Portable, Including the Female Protagonist
1087d
ago
Interview
ign.com
220°
16
What it's like to develop a game for Xbox Series X - according to the creator of Chorus
2218d
ago
Interview
eurogamer.net
220°
7
The Big Dying Light 2 Q&A - Techland Opens Up on C-Engine Tech, Delays, Game Length & Much More
1890d
ago
Interview
wccftech.com
220°
4
“90 bugs left”: Rare devs talk about the nearly completed Goldeneye 007 remake
1941d
ago
Interview
arstechnica.com
220°
24
Xbox Series X Optimized: The Ascent
2175d
ago
Interview
news.xbox.com
210°
12
The Lord of the Rings: Gollum Is a 'Prince of Persia-Like' Stealth Game With a Branching Narrative
2109d
ago
Interview
ign.com
210°
7
Cyberpunk 2077: The tech interview - "ray tracing proved to be quite a challenge"
2162d
ago
Interview
pcgameshardware.de
210°
10
An interview with FromSoftware’s Hidetaka Miyazki
1587d
ago
Interview
blog.playstation.com
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210°
14
Saved by Morrowind, striving for Starfield: Todd Howard and the story of Bethesda
2039d
ago
Interview
gamesindustry.biz
210°
22
Why some of the team behind Dead Space are returning to sci-fi horror with The Callisto Protocol
1998d
ago
Interview
vg247.com
210°
12
Elden Ring publisher ‘working to secure IP and partnerships’ amid M&A spree
1378d
ago
Interview
gamesindustry.biz
210°
17
The Medium is channelling the spirit of Silent Hill into the next generation
2176d
ago
Interview
gamesradar.com
210°
37
Pete Hines Dives Into Starfield And Redfall | Play For All 2021
1813d
ago
Interview
gamespot.com
210°
8
Infinity Ward answers Modern Warfare II questions
1454d
ago
Interview
venturebeat.com
210°
27
How Xbox outgrew the console: inside Phil Spencer’s multi-billion dollar gamble
1661d
ago
Interview
gq-magazine.co.uk
200°
15
Atomic Heart: Release Window Revealed + New Developer Q&A
1575d
ago
Interview
ign.com
210°
3
Josef Fares reveals why 'It Takes Two' is a "f*cked up" game
1889d
ago
Interview
inverse.com
210°
39
The Big Phil Spencer IGN Live Interview: on the Health of Xbox, Handhelds, and More
723d
ago
Interview
ign.com
200°
16
Halo Infinite is set on Zeta Halo, the infamous Installation 07
2136d
ago
Interview
gamesradar.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
35d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
35d
ago
Article
daynglsgameguides.com
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