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Takesi Aramaki
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370°
43
Forspoken devs looked at two PlayStation exclusives to learn what open-world mistakes to avoid
1265d
ago
Interview
vg247.com
250°
34
"It just wouldn’t work on PS4": Forspoken devs on why the RPG had to come to PS5
1265d
ago
Interview
vg247.com
80°
15
Forspoken combines magic combat and parkour with a splash of Final Fantasy 15
1236d
ago
Article
gamesradar.com
90°
3
Luminous Productions appoints Final Fantasy XV lead programmer Takeshi Aramaki as studio head
2735d
ago
News
translate.google.com
220°
44
PS5 Creators: How Forspoken harnesses PS5’s power
1214d
ago
Interview
blog.playstation.com
40°
Forspoken interview: concept, creation, magic-driven gameplay, and more
1265d
ago
Interview
gematsu.com
50°
Luminous Productions on Forspoken: Magic, Delays, and Learning from Final Fantasy
1263d
ago
Interview
gamereactor.eu
50°
Forspoken Devs: Ella Balinska 'Resonated With the Character'
1265d
ago
Interview
techraptor.net
40°
Studio Head Takeshi Aramaki on “Luminous Productions’ Present and Future”
2463d
ago
Interview
luminous-productions.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
31d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
31d
ago
Article
daynglsgameguides.com
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