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How Tencent gave Splash Damage the "cheat codes for game development"
1744d
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gamesindustry.biz
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Fragworld's Brink Pre-Launch Q&A with Richard Ham
5415d
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fragworld.org
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Brink: 'I still don't understand why people make the games they make'
5423d
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computerandvideogames.com
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Brink Creative Director Ham: We Want To 'Just Leave The Good Stuff' Of Multiplayer
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gamasutra.com
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Brink Roundup from PAX EAST 2011 and Interviews
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fragworld.org
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Brink Interview: Taking Notes from Previous Games | VGW
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videogamewriters.com
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Brink Interview: Lead Writer on Conceptualization, Replayability, and Lead Platforms | VGW
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videogamewriters.com
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How to Build an Awesome World: "Brink" Devs on Narrative and Visuals, Part 1
5512d
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techland.time.com
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