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110°
6
Take my ax — and my broom: How creative weapons improve video games
4511d
ago
Interview
venturebeat.com
110°
1
Symphony Of The Night Designer IGA Talks Bloodstained's Delay And His Favorite Castlevania
3299d
ago
Interview
gamespot.com
110°
2
How Monster Hunter World is streamlining a cult classic
3295d
ago
Interview
vg247.com
110°
9
Has Capcom saved Resident Evil?
3448d
ago
Interview
gamesindustry.biz
110°
7
Warhammer: Vermintide 2 Interview: All You Need To Know About Xbox One X And PS4 Pro Development
3037d
ago
Interview
gamingbolt.com
110°
2
Uncovering Dying Light 2 - An Interview With Lead Game Designer Tymon Smektała
2251d
ago
Interview
thekoalition.com
110°
4
Metro Exodus takes the series above-ground for a year-long journey through post-apocalypse Russia
3307d
ago
Interview
pcgamer.com
110°
21
DICE aiming for the most authentic Star Wars experience ever
4016d
ago
Interview
gamereactor.eu
110°
6
Square Enix CEO Yosuke Matsuda interview — Betting big on The Avengers game
2574d
ago
Interview
venturebeat.com
110°
4
Interview: Friday the 13th is going to be a bloody good time | G4@Syfygames
3919d
ago
Interview
syfygames.com
110°
10
Bethesda on Switch "we'll certainly be doing more things there"
2929d
ago
Interview
gamereactor.eu
110°
3
Inside MvC Infinite: an in-depth interview about accessibility, ditching cross-platform play
3350d
ago
Interview
vg247.com
110°
'The Last of Us' creator revisits 'Part II' fan reactions
951d
ago
Interview
ew.com
110°
6
How The Last of Us Part 2 Redesigned Combat for Playing as Ellie
2943d
ago
Interview
uk.ign.com
110°
6
Assassin’s Creed Valhalla Interview: ‘This series still has a lot of possibilities’
2065d
ago
Interview
videogameschronicle.com
110°
1
Captain Tsubasa Gameplay with Dennis Lee
2355d
ago
Interview
gotgame.com
Ad
110°
3
How God of War devs nearly made Kratos "too nice"
3001d
ago
Interview
finder.com.au
110°
5
Empire of Sin Interview: John Romero Talks Gangsters, Modding, and the Game’s BFG
2553d
ago
Interview
wccftech.com
110°
10
Hironobu Sakaguchi and Naoki Yoshida talk about the "charm of the classics."
611d
ago
Interview
www-4gamer-net.translate.goog
110°
11
InFamous Second Son PS4 Preview Interview Part 2
4605d
ago
Interview
gamerhub.tv
110°
Cyberpunk 2077 Interview: Producer Shares Details on Gameplay, Keanu Reeves, Setting, and Much More
2504d
ago
Interview
twinfinite.net
110°
8
Codemasters Explain Why OnRush is Different From Other Arcade Racers | EGX Rezzed 2018
2998d
ago
Interview
youtube.com
110°
8
The “rape scene controversy” has not impacted Rise of the Tomb Raider
3918d
ago
Interview
finder.com
110°
1
Here They Lie’s Creative Director Talks Horror, Influences, And Working On Spec Ops: The Line
3534d
ago
Interview
gameinformer.com
110°
17
Why Call of Duty has lasted 20 years without triggering franchise exhaustion | Rob Kostich
1005d
ago
Interview
venturebeat.com
110°
4
CD Projekt: We are happy with the presale of Cyberpunk 2077
2560d
ago
Interview
translate.google.com
110°
6
Dying Light Producer on extending the story,vehicles & tweaked enemies for The Following Expanison
3848d
ago
Interview
pressa2join.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
68d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
68d
ago
Article
daynglsgameguides.com
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