
The development team discusses VR, sales trends, horror and building one of the riskiest Resident Evil games to-date.

The narrative deduction title is available on Steam, Nintendo Switch, and the App Store for just $7.

Capcom 's Cho Yonghee, Naoto Oyama and Edvin Edso, discuss the process of crafting a new Capcom franchise with an unusual hook.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
I'd say Resident Evil: Revelations laid down the groundwork on how to create a great title in the franchise that greatly blended classic and modern elements into a wholesome experience.
I believe they have listened to the fans this time .but are the fans happy only time and the sales will tell .I'm hoping they don't mess up resident evil 2 remake
Nope, this ain't Resident Evil one bit is more like mixture of Silent Hill 2, P.T. and Outlast in other words the game has a identity crisis.
No. Like I've said in the past the Revelations series was Capcom getting back on track but unfortunately they again went off the rails with the advent of RE 7: Silent Hills Edition. So like RE 6 I'll pass. I'm still waiting for Remake 2 which I hope is still a thing at this point.