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Grand Theft Auto Relied on "Illusions" Over Simulation, According to Obbe Vermeij
131d
ago
Interview
gtaboom.com
50°
GTA III Started Before It Was Approved - Inside the “20% Rule” and the Bigfoot Myth
131d
ago
Interview
gtaboom.com
110°
6
‘I wish I had the Katamari IP’: Creator forced to leave the US after struggling to find success
196d
ago
Interview
videogameschronicle.com
60°
How Shuhei Yoshida Shaped PlayStation And The Way We Play
244d
ago
Interview
gamespot.com
50°
Shadow of the Colossus: An oral history
258d
ago
Interview
designroom.site
130°
8
The director of the original Silent Hill: “I look forward to seeing bold interpretations.”
375d
ago
Interview
www-alhub-me.translate.goog
50°
How Tony Hawk's Pro Skater 3 + 4 Balances Innovation With Tradition
417d
ago
Interview
gamerant.com
190°
32
Killzone composer would love a remaster trilogy, “don’t know if a new game” would be successful
462d
ago
Interview
videogamer.com
100°
8
How Need for Speed has reinvented itself for 30 years
552d
ago
Interview
traxion.gg
250°
12
The PlayStation 30th anniversary interview with Shawn Layden: "It was a fight to get the Sony name"
573d
ago
Interview
eurogamer.net
90°
4
Interview with Keiichiro Toyama (creator of Silent Hill, Siren, and Gravity Rush)
615d
ago
Interview
prankster101.com
60°
Gaten Matarazzo Talks All Things LEGO Star Wars: Rebuild the Galaxy
652d
ago
Interview
gamerant.com
120°
14
Capcom Keeps Bringing Resident Evil To VR – Here's How And Why
725d
ago
Interview
gameinformer.com
120°
3
Final Fantasy 12 Has The Worst Cid, Says Ben Starr
807d
ago
Interview
thegamer.com
70°
Meet The Artist Behind The Like A Dragon Series’ Iconic Tattoos
826d
ago
Interview
thegamer.com
70°
‘People laughed at it’: the unlikely story behind the music of Crash Bandicoot
899d
ago
Interview
theguardian.com
70°
From PlayStation to Podium: An Interview with The First GT Academy Winner
1042d
ago
Interview
cgmagonline.com
50°
Talking Crystalline Resonace: Final Fantasy Piano Concert With Julien Mombert
1244d
ago
Interview
sknr.net
90°
9
Shuhei Yoshida on how Final Fantasy and Dragon Quest exclusives changed the fate of PlayStation
1315d
ago
Interview
gamereactor.eu
70°
Interview with Mikael Hedberg of Alone In The Dark
1346d
ago
Interview
prankster101.com
70°
11
All Guns Blazing: A deep dive into the production of Criterion’s Black, and its cancelled sequel
1369d
ago
Interview
thathitbox.com
140°
9
How PlayStation’s The Getaway managed to outdo, yet fail against, GTA 3
1516d
ago
Interview
vg247.com
150°
12
Shinji Mikami on Capcom's 'Resident Evil 4' Remake: "I Hope They Make the Story Better"
1606d
ago
Interview
newsweek.com
150°
14
Interview | “Slitterhead wont focus on psychological horror” Toyama says
1657d
ago
Interview
www-alhub-me.translate.goog
280°
6
OG GTA Artist Lifts 25 Year Silence on Unshared Anecdotes, Images, and How Tanks Got in the Game.
1661d
ago
Interview
gamerhub.co.uk
80°
Super Robot Wars producer Terada talks about series turning points, foreign fans, and the future
1678d
ago
Interview
frontlinejp.net
70°
Talking Terror With Fatal Frame Creators Keisuke Kikuchi And Makoto Shibata
1712d
ago
Interview
heypoorplayer.com
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