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50°
Last Epoch founder opens up on Krafton and paid classes: “There’s no good playbook to follow”
201d
ago
Interview
escapistmagazine.com
70°
Valve Says Steam Frame Development Started Even Before Index Was Released
202d
ago
Interview
roadtovr.com
60°
Interview with ex-Fear Factory drummer Raymond Herrera
202d
ago
Interview
storymode.info
70°
IO Interactive Talks Eminem Collab, ‘007 First Light’ Inspiration and Future of Hitman Franchise
203d
ago
Interview
variety.com
70°
After 40 years of adventure games, Ron Gilbert pivots to outrunning Death
203d
ago
Interview
arstechnica.com
60°
Skinwalker: Interview with Sismo Games on Transforming a Father into a Monster
206d
ago
Interview
nettosgameroom.com
80°
1
The Witcher's voice of Geralt isn't worried about Ciri's actor taking over as the RPG's star
212d
ago
Interview
gamesradar.com
60°
Overwatch 2: Vendetta is “High-Risk, High-Reward Personified,” The “Ultimate Dive Hero”
214d
ago
Interview
gamesandwich.com
60°
4
The Hundred Line Devs Offer Update on Sales, Future Platforms, DLC and Post-Launch Support
214d
ago
Interview
twistedvoxel.com
50°
STALKER 2 One-Year Anniversary & PS5 Debut Q&A - PS5 Pro 'Leans Toward High PC Settings'
215d
ago
Interview
wccftech.com
50°
3
Producer Takeshi Ichikawa Reveals How Dragon Quest VII Reimagined Aims for a Wider Audience
215d
ago
Interview
vgchartz.com
90°
4
"It's the last game that made me cry": Clair Obscur: Expedition 33 director on Lost Odyssey
216d
ago
Interview
eurogamer.net
50°
Embark Studios on ignoring a "precise formula" for making ARC Raiders new maps
218d
ago
Interview
pockettactics.com
70°
4
"It just works": Valve talk the Steam Frame, Android games on SteamOS, and putting a PC on your face
221d
ago
Interview
rockpapershotgun.com
60°
3
Anima Project Shares Their Story: From Publisher Issues to the Revival and New Projects
222d
ago
Interview
nettosgameroom.com
60°
The Crew Motorfest’s track creator is “the biggest feature we’ve ever developed”
222d
ago
Interview
traxion.gg
160°
8
Todd Howard on 10 years of Fallout 4 and The Elder Scrolls 6: 'We needed a creative reset'
225d
ago
Interview
gq-magazine.co.uk
120°
9
Grand Theft Auto VI delayed again - "When we set a date, we really do believe in it"
227d
ago
Interview
thegamebusiness.com
60°
1
ARC Raiders design director shares how proximity chat is the secret sauce for looting
229d
ago
Interview
pockettactics.com
60°
Lethal Company creator says horror games still feel like home as his 10-year project finally ends
230d
ago
Interview
gamesradar.com
60°
General Manager Sheds Light On Future Of Marvel Games
230d
ago
Interview
gameinformer.com
50°
Interview: Lumines Arise Could Be the Most Emotional, 'High-End' Puzzle Game You Ever Play
231d
ago
Interview
pushsquare.com
80°
Voice of GTA’s Lester shares his hopes for GTA VI and what it’s like acting alongside De Niro
231d
ago
Interview
escapistmagazine.com
60°
ARC Raiders dev says Embark may "evaluate" adding a Destiny 2-style hub to Speranza
232d
ago
Interview
pockettactics.com
50°
The hardest part of making Arc Raiders was creating a "meaningful" item meta
233d
ago
Interview
rockpapershotgun.com
60°
The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch
236d
ago
Interview
frvr.com
90°
13
Why Xbox is making Halo: Combat Evolved for the third (fourth? fifth?) time
236d
ago
Interview
polygon.com
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