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190°
5
Outriders Q&A - Game Was Delayed in Order to Be Fair to Players; Devs Want to Expand It Post-Launch
1960d
ago
Interview
wccftech.com
110°
Diablo 4: Blizzard talks about the Rogue, verticality, PvP and cross-play
1963d
ago
Interview
windowscentral.com
120°
2
Diablo 2: Resurrected — Cross-progression, renewed visuals and skateboards
1963d
ago
Interview
windowscentral.com
150°
12
Victura CEO offended "People believe videogames not qualified to tackle controversial events"
1968d
ago
Interview
dailybits.news
110°
6
4A Games Tech Q&A - RTX 3000 Is in a 'Different League' for RT, But AMD's Approach Is More Flexible
1969d
ago
Interview
wccftech.com
410°
44
Why Liara's Changes In Mass Effect Legendary Edition Are Important Despite Being Small
1971d
ago
Interview
gameinformer.com
480°
56
The man behind Fortnite is making the riskiest bet of his career. The payoff could be huge
1973d
ago
Interview
edition.cnn.com
220°
4
“90 bugs left”: Rare devs talk about the nearly completed Goldeneye 007 remake
1976d
ago
Interview
arstechnica.com
100°
Interview with Naoki Yoshida, Producer of Final Fantasy XIV: Endwalker
1977d
ago
Interview
translate.google.com
310°
29
Why Mass Effect Legendary Edition Is A Remaster (Not A Remake)
1977d
ago
Interview
gameinformer.com
100°
Remembering The Rebel Inside - Courtenay Taylor, The Actor Behind Mass Effect 2’s Jack
1981d
ago
Interview
thegamer.com
100°
Mass Effect returns: BioWare talks trilogy tweaks and franchise revival
1982d
ago
Interview
eurogamer.net
210°
10
BioWare Explains Why It Didn't Bring Back Mass Effect 3 Multiplayer In Legendary Edition
1982d
ago
Interview
gameinformer.com
160°
2
Interview: Platinum on PS5, Star Wars and forgetting about Bayonetta
1986d
ago
Interview
videogameschronicle.com
180°
9
The Medium Interview: Bloober Team talks Xbox Series S power, Game Pass, and new-gen challenges
1990d
ago
Interview
vg247.com
240°
29
Nioh 2 Producer Thinks New Console Generation Is "The Perfect Time To Release" A Ninja Gaiden Game
1995d
ago
Interview
noisypixel.net
180°
12
Nioh 2 Director Fumihiko Yasuda wants to build a game that uses PS5 haptic feedback capabilities
1995d
ago
Interview
dailybits.news
560°
Hot
40
Kena fuses AAA production value with endless indie charm for a jaw-dropping PlayStation adventure
1997d
ago
Interview
gamesradar.com
100°
4
Josef Fares on Why He's Making Games in a Genre He Had to Invent
2000d
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Interview
ign.com
120°
The Medium Finally Has The Hardware To Match Its Ambition
2010d
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Interview
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200°
10
The Medium Interview - Bloober Team on Exclusivity, Ray Tracing Support
2010d
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190°
17
Assassin’s Creed Valhalla's Successes, Surprises, And Post-Launch Priorities
2018d
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Interview
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150°
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How Warframe maker Digital Extremes aims to thrive under Tencent
2023d
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210°
22
Why some of the team behind Dead Space are returning to sci-fi horror with The Callisto Protocol
2033d
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180°
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2033d
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370°
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“Pokemon Is Just So Easy, That It Stopped Being Fun” | Monster Sanctuary Developer Interview
2034d
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550°
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“I Never Intended To Create An Adults-Only Game” | Summertime Saga Developer Interview |
2040d
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Interview
duelscreens.com
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