370°

“Pokemon Is Just So Easy, That It Stopped Being Fun” | Monster Sanctuary Developer Interview

Denis Sinner, Creator of Monster Sanctuary, joins us to discuss his recently released monster taming meets metroidvania title.

What was most interesting about our conversation though was how mainstream monster taming games like Pokemon have sacrificed strategy, challenge and innovation, for simplicity and to make their games as accessible as possible to a young audience.

If a game is too easy, can it truly be fun?

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duelscreens.com
-Foxtrot1861d ago (Edited 1861d ago )

Where's the lie though

Even GameFreak have gotten a point where they don't seem able to make big Pokemon games without them sacrificing a shit load of features that came below. They just think adding a new silly gimmick will bring people in.

Inverno1861d ago

Gigantimax was pretty horrible too. It only happened on the last pokemon of every gym battle, and most gym leaders didn't even have a gigantimax in their party. The anime does it better with Gigantimax being something that could happen at random due to Eternatus's energy flowing all through Galar. Hell even Pikachu went Giga which wasn't something your starter could even do.
And it doesn't even matter cause unlike mega evos this only happens in the Galar region. Not much effort was put in but I guess that doesn't matter since all these forms will go unused in the next game. Which is a shame cause they would make great mega forms

gold_drake1860d ago

true, but Gamefreak is just not used to making big titles in HD and are pretty inexperienced making games for consoles. they've stayed too long in the handheld market and now its all crashing down.

the real issue is that pkmn games still sell like crazy, the backlash they've gotten didnt matter as a result of that.

septemberindecember1861d ago

What I've started doing for challenge in pokemon games is constantly swapping my pokemon out. In early games you had to choose and build up your team, but Pokemon games now make that too easy and OP. Swapping out your pokemon gives you a challenge and helps you fill in your pokedex.

Still, wish there was a hard mode.

Interloper1860d ago

I do exactly this! I constantly experiment with new pokemon I catch and more often or not I win by the edge of my seat, but the fact I don't min/max my pokemon probably adds to the difficulty. I think I'll do some type-run exclusives such as a Ghost-type run or maybe even Bug. xD

njitram20001860d ago

I tried making it challenging by not fighting a single wild Pokemon and I was still able to get halfway through the game without using a single potion with trainer xp alone. And something like Nuzlocke is just no fun to me because I want to assemble a team that I want. Not a random group. I remember having to grind for a gym in gen 1/2/3 and even then I barely made it through. That was the pokemon I remembered when I bought Shield. It was not what I got :(

Inverno1861d ago

S&S isn't balanced out well enough. I've played plenty of JRPGs and most feature a shared EXP system so that unused characters don't become complete useless later on, but this just doesn't work well in Pokemon. I stopped playing after Fire Red and with those games I always found myself sticking with my starter for everything. In Shield I had the same problem cept I rarely bothered switching my team and went on to beat the game basically just using Inteleon.
Then there's three different EXP candies on top of rare candies on top of jobs ontop the excessive amount of exp you can already get from wild battles. There's no to battle at all. There's no need to even breed cause you can get perfect stat pokemon in raids and just use a mint. I guess this helps get to the online competitive modes much quicker but I just can't get into Pokemons boring turn based battles, and it's impossible to play in co-op battles with friends with the awful link code matchmaking and lack of messaging on Switch

Antnee5341861d ago

I don't mind these other monster collector games becoming what pokemon can't. It actually gives other monster collector games a way to stand out apart from Pokémon. Pokémon for me personally is a perfect experience that us older fans needs to realize will never be what we want because the game is for kids and they make this clear ever iteration. So instead of complaining about something we literally can't change lets put that desire for something more into these indy games like temtem and others.

fitofficial1861d ago

I'd settle for being able to skip the cutscenes. They're miserable.

Show all comments (24)
30°

The Epic Games Store Has a Free Double Dose of Styx

The Epic Games Store is giving away two Styx games this week.

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terminalgamer.com
60°

Rockstar launches official marketplace for mods

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.

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gamesindustry.biz
Christopher2d ago (Edited 2d ago )

I wonder how much of this isn't just taken work of others who have modded for free.

Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.

fr0sty8h ago

What I see happening here is, R* is going to ban mods in GTA6 UNLESS you buy them from the marketplace and R* then gets a cut of that sale.

ActualWhiteMan10h ago

Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.

Christopher8h ago

It's okay as long as they get a cut of the money.

fr0sty8h ago

Expect R* to force it on you.

Snookies122h ago

Yep, right there with you. I'll happily donate to a mod creator if it looks really cool, or if I enjoy it. But expecting payment up front? Nope, not touching it.

IanTH7h ago(Edited 7h ago)

I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.

Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.

I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

50°

Kotick claims lawsuit objecting to MS-Activision deal was "tied to Embracer's desire to boost sales"

Former CEO describes lawsuit filed by Swedish pension fund as a "collateral attack" on Activision Blizzard.

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gamesindustry.biz
OpenGL1d 4h ago

Yeah, the Microsoft deal has DEFINITELY worked out for everyone.

galgor1d 1h ago

Can this mother fucker just get lost already

PRIMORDUS1d ago

He belongs in here ⚰️, hopefully sooner than later.

MrDead9h ago(Edited 9h ago)

Kotick Made $155 million from MS in the buyout, the little b*tch needs to stop whining. Thanks to this Microslop deal and massive industry consolidation thousands upon thousands of devs and other workers lost their livelihoods. This greedy piggie pervert needs shut up and f-off.