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50°
3
Producer Takeshi Ichikawa Reveals How Dragon Quest VII Reimagined Aims for a Wider Audience
183d
ago
Interview
vgchartz.com
60°
3
Anima Project Shares Their Story: From Publisher Issues to the Revival and New Projects
189d
ago
Interview
nettosgameroom.com
60°
General Manager Sheds Light On Future Of Marvel Games
198d
ago
Interview
gameinformer.com
60°
The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch
204d
ago
Interview
frvr.com
30°
Exclusive: Monster Train 2: Echoes From the Void first details
213d
ago
Interview
pcgamer.com
40°
Absolum interview: How the beat 'em up's developers created four fabulous characters
226d
ago
Interview
pcgamer.com
60°
Revolution Software Is Raising The Bar Even Higher With Broken Sword: The Smoking Mirror Reforged
227d
ago
Interview
thegamer.com
40°
The Journey to Gooey: Veteran Developers Phil Brown and Ben Darling on Decades of Gaming
230d
ago
Interview
nettosgameroom.com
50°
“It’s not World War Z 2 right now”: Well, What Is This ‘Really Cool’ Game Announcement Tim Willits?
241d
ago
Interview
thethumbwars.com
40°
1
Hotel Barcelona Interview: Swery on Collaboration and 15 Years of Deadly Premonition
245d
ago
Interview
gamersocialclub.ca
40°
Interview with Jackbox Games — taking the Party Pack up to 11
247d
ago
Interview
escapistmagazine.com
80°
4
Nightdive Studios' next remaster project is Outlaws, the cowboy shoot 'em
255d
ago
Interview
pcgamer.com
70°
3
"Octopath Traveler 0" is a game that places emphasis on "creation." Interview with Suzuki Producer
256d
ago
Interview
www-famitsu-com.translate.goog
40°
How Lego Voyagers teaches you co-op puzzles without using a single word
257d
ago
Interview
polygon.com
60°
4
Why Silksong Is This Year's GTA 6, does a Juggernaut Stomping on Your Release Date Really Matter
258d
ago
Interview
ign.com
40°
1
Blizzard devs say it's possible to use AI tools while still feeling "handcrafted"
260d
ago
Interview
eurogamer.net
40°
Atari Interview - Classic IPs, the Love For Physical Games, and Bubsy 4D
260d
ago
Interview
simulationdaily.com
80°
2
Sonic Series Producer was “surprised” by Mario Kart World
261d
ago
Interview
traxion.gg
40°
'I would like to make a different game using this IP,' Dave the Diver dev
263d
ago
Interview
pcgamer.com
100°
5
Square Enix creators celebrate 25 years of FINAL FANTASY IX
263d
ago
Interview
square-enix-games.com
30°
The Drifter Interview: Talking With David Lloyd From Powerhoof On Their Latest Release
266d
ago
Interview
videogamesmademe.com
30°
Lost Hellden Interview - Developers Discuss Art, Gameplay, and Working With Japanese Legends
267d
ago
Interview
simulationdaily.com
40°
Talking The Elder Scrolls Online With New & Former Game Directors: A Bright Future Is On Its Way
268d
ago
Interview
cgmagonline.com
40°
1
Indiana Jones The Order of Giants DLC Q&A - 'People Just Wanted More; Everything Is Freshly Built'
269d
ago
Interview
wccftech.com
30°
Inside the Bizarre World of Promise Mascot Agency: An Exclusive Interview with Kaizen Game Works
277d
ago
Interview
thexboxhub.com
70°
7
Sea Of Stars Was Seven Times More Successful Than Anticipated And More From Developer Sabotage
295d
ago
Interview
gameinformer.com
50°
1
Activision tells us if COD: Mobile has a future on Switch 2, and I'm conflicted
313d
ago
Interview
pockettactics.com
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