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Marcus Nilsson
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Marcus Nilsson
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74
NFS Dev on Microtransactions: Games Are More Expensive Than Ever To Make, Hard To Find Golden Path
3165d
ago
News
wccftech.com
130°
9
'Need for Speed Payback': Open Worlds, Loot Boxes, Benefits of Online
3166d
ago
Interview
rollingstone.com
80°
2
Ghost Games exclusive: Creating the definitive Need for Speed experience
3903d
ago
Interview
examiner.com
100°
8
Need for Speed Executive Producer talks destructibility and ‘very deep’ tuning
3910d
ago
Interview
examiner.com
60°
4
EA talks Need for Speed Dedicated Servers, will be vastly improved from Rivals
3911d
ago
Interview
examiner.com
100°
9
How money and Reputation will impact your Need for Speed experience
3913d
ago
Interview
examiner.com
100°
EA talks cops chases, traffic density and progression in Need for Speed
3913d
ago
Interview
examiner.com
80°
6
Need for Speed dev talks ‘soul-searching’ Ghost Games did during two years off
3915d
ago
Interview
examiner.com
60°
8
Cutscenes total up to a ‘full-length movie’ says Need for Speed Producer
3915d
ago
Interview
examiner.com
80°
3
Wax On, Wax Off - We Take a Closer Look Beneath the Shiny Exterior of Need for Speed
3932d
ago
Interview
ausgamers.com
220°
55
Ghost Games explains why Need For Speed Always is always online
3984d
ago
News
gamesradar.com
110°
4
Too many Need For Speeds got “confusing” admits developer
3990d
ago
News
gamesradar.com
90°
10
Need for Speed lets you drive how you want, and future NFS games probably will too
4036d
ago
Interview
polygon.com
60°
18
Need for Speed Dev: The Year Off Was Very Important For Us As A Brand
4062d
ago
News
worldsfactory.net
90°
23
EA: Need for Speed Sold a Lot Better 10 Years Ago
4063d
ago
News
gamespot.com
80°
Need for Speed Rivals' All-Drive Makes Online Less "Scary"
4640d
ago
Interview
usgamer.net
70°
3
Need for Speed Rivals Producer: Racing Genre "Needs Innovation"
4643d
ago
News
usgamer.net
70°
7
Need For Speed Rivals Interview: Marcus Nilsson on studio challenges, and a very powerful vision
4685d
ago
Interview
el33tonline.com
110°
23
"Racing games have become stale" says Need for Speed's executive producer | Gamereactor UK
4700d
ago
Interview
gamereactor.eu
260°
36
Frostbite Will Never Be Unreal Engine Because EA Won't Let Others Use It, Says Exec
4761d
ago
News
pocket-lint.com
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