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Marcus Nilsson
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Marcus Nilsson
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74
NFS Dev on Microtransactions: Games Are More Expensive Than Ever To Make, Hard To Find Golden Path
3171d
ago
News
wccftech.com
130°
9
'Need for Speed Payback': Open Worlds, Loot Boxes, Benefits of Online
3173d
ago
Interview
rollingstone.com
80°
2
Ghost Games exclusive: Creating the definitive Need for Speed experience
3909d
ago
Interview
examiner.com
100°
8
Need for Speed Executive Producer talks destructibility and ‘very deep’ tuning
3917d
ago
Interview
examiner.com
60°
4
EA talks Need for Speed Dedicated Servers, will be vastly improved from Rivals
3918d
ago
Interview
examiner.com
100°
9
How money and Reputation will impact your Need for Speed experience
3919d
ago
Interview
examiner.com
100°
EA talks cops chases, traffic density and progression in Need for Speed
3919d
ago
Interview
examiner.com
80°
6
Need for Speed dev talks ‘soul-searching’ Ghost Games did during two years off
3921d
ago
Interview
examiner.com
60°
8
Cutscenes total up to a ‘full-length movie’ says Need for Speed Producer
3922d
ago
Interview
examiner.com
80°
3
Wax On, Wax Off - We Take a Closer Look Beneath the Shiny Exterior of Need for Speed
3938d
ago
Interview
ausgamers.com
220°
55
Ghost Games explains why Need For Speed Always is always online
3990d
ago
News
gamesradar.com
110°
4
Too many Need For Speeds got “confusing” admits developer
3996d
ago
News
gamesradar.com
90°
10
Need for Speed lets you drive how you want, and future NFS games probably will too
4042d
ago
Interview
polygon.com
60°
18
Need for Speed Dev: The Year Off Was Very Important For Us As A Brand
4069d
ago
News
worldsfactory.net
90°
23
EA: Need for Speed Sold a Lot Better 10 Years Ago
4069d
ago
News
gamespot.com
80°
Need for Speed Rivals' All-Drive Makes Online Less "Scary"
4646d
ago
Interview
usgamer.net
70°
3
Need for Speed Rivals Producer: Racing Genre "Needs Innovation"
4650d
ago
News
usgamer.net
70°
7
Need For Speed Rivals Interview: Marcus Nilsson on studio challenges, and a very powerful vision
4691d
ago
Interview
el33tonline.com
110°
23
"Racing games have become stale" says Need for Speed's executive producer | Gamereactor UK
4706d
ago
Interview
gamereactor.eu
260°
36
Frostbite Will Never Be Unreal Engine Because EA Won't Let Others Use It, Says Exec
4768d
ago
News
pocket-lint.com
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