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10°
Marketing 101 Part 1: Understanding the basics of marketing your game
5531d
ago
Article
indiepubgames.com
10°
Interview with indie game developers Turtle Sandbox
5494d
ago
Interview
indiepubgames.com
10°
pixelMEGA releases second Catapult for Hire gameplay video
5312d
ago
Video
indiepubgames.com
10°
Game Programming Tips: The benefit of a BlackBoard class
5473d
ago
Article
indiepubgames.com
10°
Interview with Black Pants Game Studio
5507d
ago
Interview
indiepubgames.com
10°
E3 2011: Day 2 recap (with a little WWDC ditty)
5451d
ago
Article
indiepubgames.com
10°
indiePub interviews Adam "Atomic" Saltsman
5545d
ago
Interview
indiepubgames.com
10°
New Xbox Live Indie Games for week ending April 22, 2011
5499d
ago
Article
indiepubgames.com
10°
New Xbox Live Indie Games for week ending October 14, 2011
5323d
ago
Article
indiepubgames.com
10°
Interview with indie developers Happy Candy Co.
5521d
ago
Interview
indiepubgames.com
10°
Fireburst available now on Steam, enter to win a free code
5129d
ago
News
indiepubgames.com
10°
indiePub announces 2011 Independent Propeller Awards semi-finalists (and Honorable Mentions)
5551d
ago
Article
indiepubgames.com
0°
Opinion: Do away with cultural cannibalism and memetic inbreeding for the sake of better games
5516d
ago
Opinion
indiepubgames.com
0°
Game Programming Tips: Using Unity's GameObject structure
5506d
ago
Article
indiepubgames.com
10°
indiePub announces 2011 Independent Propeller Awards finalists, award show hosts
5547d
ago
Article
indiepubgames.com
0°
The power of subtractive design in video game development (Part 2 of 2)
5515d
ago
Article
indiepubgames.com
0°
2011 Independent Propeller Award winners announced
5536d
ago
News
indiepubgames.com
Ad
0°
Marketing 101 Part 2: Connecting with customers might be more important than your game
5523d
ago
Article
indiepubgames.com
0°
indiePub State of Indie Address for March 2011
5550d
ago
Article
indiepubgames.com
0°
Interview with indie game developer Zach Barth about SpaceChem
5465d
ago
Interview
indiepubgames.com
0°
New Xbox Live Indie Games for week ending May 13, 2011
5477d
ago
Article
indiepubgames.com
0°
The power of subtractive design in video game development (Part 1)
5521d
ago
Article
indiepubgames.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
12d
ago
Review
gertlushgaming.co.uk
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