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190°
23
Hideo Kojima: "I Want To Create Games Until I Die"
3385d
ago
Interview
glixel.com
190°
14
CDPR is looking for acquisitions but the company itself is not for sale
1628d
ago
Interview
www-rp-pl.translate.goog
190°
17
Slightly Mad: Project CARS 2's "bare minimum is 60 frames per second"
3189d
ago
Interview
gametransfers.com
190°
20
Naughty Dog never considered co-op campaign for Uncharted 4
3666d
ago
Interview
finder.com.au
190°
12
Mass Effect Andromeda interview: How BioWare aimed to 'fulfil the promise of Mass Effect 1'
3316d
ago
Interview
ibtimes.co.uk
180°
13
Guerrilla: Why They Did Something Different From Killzone
3364d
ago
Interview
playstationlifestyle.net
180°
17
Dying Light 2 Interview: You Can be a Joker-like Agent of Chaos, Cross-Gen Confirmed
2482d
ago
Interview
wccftech.com
180°
28
CI Games talks difficulty of porting Sniper: Ghost Warrior 3 to Nintendo Switch
3331d
ago
Interview
finder.com.au
180°
31
From Software On Why Dark Souls, Bloodborne, And Sekiro Don't Have Difficulty Options
2882d
ago
Interview
gamespot.com
180°
16
Firewall Ultra uses Unreal Engine 5 to evolve the VR shooter franchise on PlayStationVR2
1171d
ago
Interview
unrealengine.com
180°
17
LawBreakers Dev Interview: VR Plans, Free Post-Launch Content, Xbox One Version Possible & More
3214d
ago
Interview
gameranx.com
180°
5
Cotton Candy Cyanide interview, “Quantum Suicide”, sexist game design, fanservice and more - TGG
3727d
ago
Interview
thegg.net
180°
1
Bungie's CEO Pete Parsons on Destiny 2 and the split with Activision
1991d
ago
Interview
metro.co.uk
180°
19
Halo: The Master Chief Collection PC team talks cross-play, Xbox Play Anywhere
2611d
ago
Interview
m.windowscentral.com
180°
3
Alex Ward On Burnout's Spiritual Successor Dangerous Driving
2598d
ago
Interview
youtube.com
180°
18
Developer Interview: “Steam Is Nothing But Hot Air.”
2183d
ago
Interview
thisgengaming.com
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180°
14
The Callisto Protocol’s AI is more interested in scaring you than killing you
1320d
ago
Interview
vg247.com
170°
6
Why Cyberpunk 2077 Is Taking So Long
2883d
ago
Interview
kotaku.com
170°
8
How Naughty Dog made enemies smarter in The Last of Us 2
2170d
ago
Interview
ungeek.ph
180°
5
Rare Reveals they Removed Friendly Fire for Sea of Thieves Because of Too Much "Subterfuge"
3586d
ago
Interview
ausgamers.com
170°
11
Is Housemarque working on a PS5 launch game?
2345d
ago
Interview
translate.google.sk
170°
14
Bungie Will Release At Least One Non-Destiny Game by 2025
2416d
ago
Interview
uk.ign.com
170°
27
Redfall might be “slow,” but that’s how Arkane likes it
1142d
ago
Interview
pcgamesn.com
170°
24
'DOOM was never about story - it's about blowing s**t up' says id Software's Hugo Martin
3664d
ago
Interview
dailystar.co.uk
170°
15
What we learned about The Witcher 4 from speaking to CD Projekt Red
528d
ago
Interview
eurogamer.net
170°
14
Bethesda Knew Fallout 76 'Would Have Bumps'
2536d
ago
Interview
uk.ign.com
170°
2
Meet the tech entrepreneur building the Matrix
2299d
ago
Interview
gq-magazine.co.uk
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
13d
ago
Review
gertlushgaming.co.uk
20°
0/3 Approvals
Saros Trophy Guide & Roadmap
13d
ago
Article
daynglsgameguides.com
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