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Developer Interview: “Steam Is Nothing But Hot Air.”

TGG says: "We interviewed Pepijn Rijnders from Sakari Games, and he had some opinions to share about the state of the videogame industry, the state of indie games and Steam as a platform to sell them on."

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thisgengaming.com
Vits2193d ago

I'm impressed on how well stuff sell on the Switch. The console already have a respectable library, but even stuff that would look subpar even on a mobile plattorm like iOS or Android sell well.

The devs are right about one thing though. Steam is not the golden ticked to sucess it once was. It's a side effect of having openning up the market for any game no matter how subpar it looks. But let's be honestly, if Steam hadn't oppened it's gates we wouldn't even have this article complaining about it. Because with their level of quality Sakari Games would not be one of the developers feature in the platform in the first place.

bloodyspasm2193d ago

Yeah, and that's AFTER the golden years have passed where any indie game did well on it no matter the quality, as long as the price was right.

It's common sense to be on a new store as soon as possible so more people see you. I wonder if the same will be teue for Xbox Series X or PS5, as I assume both digital stores will already be full with titles from the previous generation.

bloodyspasm2193d ago

I don't think there is anything wrong with their games, I'm sure there is an audience for it (especially because of the low price). Quality wise I think these are games that would have passed the Steam greenlight, but that's the issue: most games would.

We've moved on from the times were only well funded studios can make games that actually work because the tools to make them are so readily available.

Though there is certainly something to be said for EPIC game Store's approach on being picky which games get in. Quality over quantity.

(Yet on the other hand, they're part of the problem: no one buys games if they're being given away for free)

Rachel_Alucard2193d ago (Edited 2193d ago )

The ironic part is curation doesn't magically thwart bad or mediocre games.

http://imgur.com/a/1MeRN3R

I'm also sure they don't care about quality at all given the fact they are targeting games who have decent wishlist numbers on Steam instead of actually looking good.

Vits2193d ago (Edited 2193d ago )

It's not really about having anything wrong with them. It's just that they are not up to the level of the stuff that got released on Steam way back when Valve picked each game that would be featured in their store. But they would pass through Green Light and I think they actually started there.

About Epic I don't think it's about quality with them either. Is more about getting games that have some buzz around. That's why they focus so much on crowdfunded projects and know developers.

However as you said they also give a lot of stuff way for free and that devalue games more than any Steam Summer Sale or Humble Bundle could. Especially because they even give way stuff that they payed for the exclusivity - not that I'm complaining about the free games, but they disrupt the market.

antikbaka2193d ago

give it another year and switch saturation will affect sales

bloodyspasm2193d ago

I feel the market is already pretty saturated on Switch, and the store isn't exactly "browsing-friendly", but luckily Switch owners are still very hungry for content.

Fishy Fingers2193d ago (Edited 2193d ago )

Strange, normally when I see "something something" it means a quote....

Rachel_Alucard2193d ago

He seems to misunderstand what wishlist numbers mean. While it does help to advertise it to the front page it also is for people to know when it goes on sale. You are not getting big numbers at launch, you get them during sale periods now. That's just how PC is. Even EGS won't fix sale counts regardless of your popularity, they just pay out of pocket instead.

bloodyspasm2193d ago

The sad thing is that steam requires an insanely high number of wishlists before they will actively spotlight your upcoming game. Numbers only very few indie games can achieve (50K) and it costs them a ton in marketing efforts.

Rachel_Alucard2193d ago (Edited 2193d ago )

The industry will fix itself over time like it has in the past. I think alot of costs and effort these indie studios put forward will never work like they want it too. They spend way too much money out of pocket on something that has no chance to make back the amount spent. Like I've seen at least 5 studios shutdown even after taking the EGS deal, so this means they spent way more then they could ever afford to make back. I think AA, A, and B games are the real way forward for the industry personally. With indie games there's no accountability, proper deadlines, business sense, or quality control for a lot of them. They do it because they want to make a good game even if it costs them the funding to make more afterwards.

Father__Merrin2193d ago

goto Epic games store simple as. steam are ripping off developers. i hope more and more of the bigger games also release on epic like many of them ftp games like path of exhile etc and world of tanks

Rachel_Alucard2193d ago (Edited 2193d ago )

Epic is a temporary thing, it's not a permanent solution and Epic can't fix the saturation and options users have at their disposal. The only thing Epic is doing is paying out of pocket to offset sales. But that doesn't have anything to do with the cut. If Valve and everyone else lowered their cut we would have no change in sales because people just aren't buying them in the first place for that cut to even matter anymore.

Seafort2193d ago (Edited 2193d ago )

If you think Steam is ripping off developers that means you think Sony, Microsoft, Ubisoft, EA, GoG, etc are ripping off developers too.

They all have the industry standard cut of 70/30. It is Epic that is the outlier and undercutting everyone else.

The 88/12 cut won't last forever. It's unsustainable in the long term. Epic just doesn't have the influence to change anything. They will go bust before anyone follows them.

I will wait for all Epic exclusives to come to my preferred store. I just got Metro Exodus Gold Edition for £21 on Humble. Is that good or bad I paid less than half price for a new game on Steam? You tell me. I will keep doing it too. Win-win for me.

Cikatriz_ESP2193d ago

It’s evaporated water, actually.

bloodyspasm2193d ago

hehe, true, but that didn't have the same ring to it :)

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai23d ago (Edited 23d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio23d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing23d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9223d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit23d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing23d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9223d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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40°

Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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videogameschronicle.com
50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."