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Crytek Interview - Hunt Showdown's Success and How It Has Evolved | MP1st
943d
ago
Interview
mp1st.com
90°
4
Atari's re-focus on retro
949d
ago
Interview
gamesindustry.biz
240°
12
"Our business relies on selling games, and we didn't sell enough games." Ascendant Studios
957d
ago
Interview
windowscentral.com
390°
11
Ex-Rockstar Dev Sheds Light on Long Lost Game Agent's Development Troubles
958d
ago
Interview
ign.com
140°
9
Sonic the Hedgehog helped revive 63-year-old Sega. The firm wants a repeat with its other classics
964d
ago
Interview
cnbc.com
90°
7
Bloober Team lead talks remaking Silent Hill 2 and "mastering the art of horror"
980d
ago
Interview
gamesradar.com
70°
1
Exclusive Interview - Getting Turbocharged with Hot Wheels Unleashed 2 and Milestone
986d
ago
Interview
thexboxhub.com
60°
Exclusive Developer Interview ft. Phantom Blade Zero
989d
ago
Interview
ign.com
90°
1
Studio Wildcard CEO Opens Up on Myth of Empires Resolution, Is Interested in Publishing More Games
997d
ago
Interview
wccftech.com
50°
Alan Wake 2 Interview With Remedy - Crafting a New Nightmare
1008d
ago
Interview
mp1st.com
50°
Celebrating 15 Years of DRM-Free Gaming: GOG's Journey from Nostalgia to Triple A Releases
1017d
ago
Interview
sector.sk
130°
6
Bandai Namco: "Every publisher has to focus more on their own expertise"
1018d
ago
Interview
gamesindustry.biz
60°
Payday 3 – interview with Almir Listo (Global Brand Director and Head of Community, Starbreeze)
1022d
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Interview
prankster101.com
70°
1
Exclusive Interview: Singing Baby Shark: Sing & Swim Party’s hits with Recotechnology
1023d
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Interview
thexboxhub.com
90°
1
The State Of Stronghold With Nick Tannahill
1024d
ago
Interview
cgmagonline.com
60°
Outsourcing, porting and the difference in rendering between game and film
1028d
ago
Interview
sector.sk
70°
1
Don't Nod Interview: Jusant's Meaningful World and Gripping Gameplay
1029d
ago
Interview
videochums.com
60°
Supermassive Games talks Little Nightmares 3: "Horror doesn't have to come from just being dark"
1036d
ago
Interview
gamesradar.com
60°
Daymare: 1994 Sandcastle – interview with Michele Giannone (Creative Director, Invader Studios)
1041d
ago
Interview
prankster101.com
90°
1
Interview with Pete Hines: The possibilities of Starfield and the future of Bethesda
1041d
ago
Interview
vandal-elespanol-com.translate.goog
70°
Tennocon 2023: Soulframe Offers A Healing Optimism
1043d
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Interview
cgmagonline.com
230°
7
Soulframe is Elden Ring meets Ghost of Tsushima, but with 'Disney princesses'
1044d
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Interview
pcgamesn.com
260°
24
IOI's 007 "Looking Very Cool," Project Fantasy "Not Confirmed" To Be Xbox Exclusive
1059d
ago
Interview
gamereactor.eu
60°
How Dreams Tren update was inspired by a childhood spent playing with trains
1064d
ago
Interview
blog.playstation.com
40°
Interview: Platinum explains why The Wonderful One needed to go solo | VGC
1064d
ago
Interview
videogameschronicle.com
110°
6
From commercial animation to indie game debut success: The story of Ember Lab
1070d
ago
Interview
gamesindustry.biz
60°
1
An interview within an interview with Hanford Lemoore, maker of Maquette
1082d
ago
Interview
thexboxhub.com
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