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110°
2
Diablo creator David Brevik doesn't vibe with today's rapid ARPGs
493d
ago
Interview
videogamer.com
110°
2
Elder Scrolls co-creator recalls the year-long nightmare of making Daggerfall’s iconic box art
495d
ago
Interview
videogamer.com
60°
Apex Legends lead believes live-service instability demands huge gameplay changes
496d
ago
Interview
videogamer.com
50°
Interview: Alex Hutchinson Talks Revenge Of The Savage Planet On 5 Year Anniversary Of First Game
503d
ago
Interview
gamersocialclub.ca
160°
4
Elder Scrolls co-creator is “super grateful” for fans remaking old games, but feeling is bittersweet
505d
ago
Interview
videogamer.com
60°
1
DOOM: The Dark Ages Is The Biggest, Best Game We've Ever Made, Says id; Story Is 'Out of the Codex'
509d
ago
Interview
wccftech.com
60°
How Final Fantasy creator Hironobu Sakaguchi's past, present and future can be found in Fantasian
510d
ago
Interview
eurogamer.net
50°
Paul Hellquist Talks Stray Kite Studios And Wartorn
511d
ago
Interview
gamerant.com
70°
Synduality Echo of Ada Is One Big Social Experiment—With Producer Yosuke Futami
512d
ago
Interview
cgmagonline.com
60°
Bioshock Lead Developer Talks Going Indie With Wartorn
513d
ago
Interview
gamerant.com
50°
Firaxis Executive Producer on Civilization 7's inception during Covid-19
515d
ago
Interview
sirusgaming.com
110°
8
Bungie Co-Founder Alex Seropian Predicts A Major Shift In The Gaming Industry
517d
ago
Interview
exputer.com
190°
60
Palestinian indie dev says video games are best way to tell the Palestinian story.
518d
ago
Interview
za.ign.com
80°
3
Age of Empires designer believes RTS games need to finally evolve after decades of stagnation
532d
ago
Interview
videogamer.com
140°
7
Ex-Starfield dev dubs RPG’s design the “antithesis” of Fallout 4
536d
ago
Interview
videogamer.com
120°
1
Halo Wars lead explains why Master Chief was actually “off the table”, and it wasn’t Bungie’s fault
540d
ago
Interview
videogamer.com
70°
Shadow Labyrinth’s Producer Talks Secret Level, Aiming For A New Audience, And The Future Of Pac-Man
541d
ago
Interview
thegamer.com
60°
The big PlayStation 5 Pro tech interview with Mark Cerny and Mike Fitzgerald
544d
ago
Interview
eurogamer.net
250°
23
The Mark Cerny Q&A on VRR Improvements, PSSR FG, Path Tracing, and the ML Project with AMD
545d
ago
Interview
wccftech.com
60°
Dead Island 2 PS5 Pro Q&A - Same Settings as PC's High Preset
545d
ago
Interview
wccftech.com
60°
Hideki Kamiya is Back. After Surprise Okami 2 Announcement, What’s Behind His New Studio Clovers?
545d
ago
Interview
ign.com
270°
19
Veteran Starfield developer surprised by sheer number of loading screens added late in development
546d
ago
Interview
videogamer.com
90°
2
Interview: Why Mafia The Old Country is returning to the series’ roots
548d
ago
Interview
videogameschronicle.com
60°
Hironobu Sakaguchi interview: Fantasian Neo Dimension, Final Fantasy and 20 years of Mistwalker
548d
ago
Interview
blog.playstation.com
50°
Interview – Little Rocket Lab and making factory automation cute and cosy
549d
ago
Interview
thesixthaxis.com
400°
61
The Witcher 4 Developer Explains Why It Went With Ciri Over Continuing With Geralt as Protagonist
550d
ago
Interview
ign.com
100°
4
How Doom changed the world (according to boomer-shooter godfather John Romero)
551d
ago
Interview
shortlist.com
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Page: 7
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