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40°
Duet Night Abyss producer says keeping players satisfied is key for stable monetization
252d
ago
Interview
automaton-media.com
40°
Resident Evil Requiem interview: Chainsaws, reinvented zombies, fear balancing, and more
135d
ago
Interview
blog.playstation.com
40°
Here's the pitch that landed Truckful a publishing deal
227d
ago
Interview
gamedeveloper.com
40°
Dune Awakening Gamescom Q&A - 'We Keep Working and Solve Problems, We Have One of the Best Games'
293d
ago
Interview
wccftech.com
40°
1
Blizzard devs say it's possible to use AI tools while still feeling "handcrafted"
283d
ago
Interview
eurogamer.net
40°
Voyagers of Nera Dev Talks Placing a Survival Crafting Game in the Ocean
269d
ago
Interview
gamerant.com
40°
How Capcom's Pragmata blends puzzle-solving with sci-fi combat
59d
ago
Interview
gamedeveloper.com
40°
Microsoft Flight Simulator 2024 ToLiss Interview - The MSFS Airbus A340 With X-Plane DNA
80d
ago
Interview
simulationdaily.com
40°
GreedFall: The Dying World Q&A - "The Public Wouldn't Have Accepted the First Game's Combat"
102d
ago
Interview
wccftech.com
40°
Football Manager player numbers are through the roof thanks to subscription platforms
267d
ago
Interview
eurogamer.net
40°
Interview - Minh “Gooseman” Le on Alpha Response
245d
ago
Interview
sector.sk
40°
Fatal Frame II: Crimson Butterfly Remake devs talk classic terror and new mechanics
142d
ago
Interview
blog.playstation.com
30°
Clair Obscur's director talks success, "art house" aspirations and the scope of future projects
248d
ago
Interview
eurogamer.net
30°
Pocketpair won't publish games that use generative AI
234d
ago
Interview
gamedeveloper.com
30°
Final Fantasy XIV’s Next Chapters: An Exclusive Talk with Yoshi-P
292d
ago
Interview
sector.sk
30°
Cara Ellison, senior narrative designer on Bloodlines 2, discusses her love of Troika's original RPG
103d
ago
Interview
pcgamer.com
30°
The Drifter Interview: Talking With David Lloyd From Powerhoof On Their Latest Release
289d
ago
Interview
videogamesmademe.com
30°
Slay the Spire 2 devs explain approach to early access, confirm easier modding, win streak tracker
95d
ago
Interview
destructoid.com
30°
Rogue Point is a FPS roguelite that encourages players to actually work as a team
275d
ago
Interview
pcgamer.com
30°
Sandy Petersen Discusses the Canceled Halo Titan and its Surprising Ending
158d
ago
Interview
nettosgameroom.com
30°
Ahead of Starfield's PS5 launch, Bethesda teases this is far from the end
89d
ago
Interview
eurogamer.net
30°
Final Fantasy Tactics Director Kazutoyo Maehiro on Revisiting Ivalice After 28 Years
283d
ago
Interview
monstervine.com
30°
Interview “With 'Donkey Kong Bananza' we focused on how fun it is to destroy things.”
333d
ago
Interview
www-lavanguardia-com.translate.goog
30°
Romeo is a Dead Man – Suda 51 and director Ren Yamazaki discuss controlled chaos of development
123d
ago
Interview
blog.playstation.com
30°
1
Exclusive Interview: "Alien: Rogue Incursion" Writer Alex White
262d
ago
Interview
paulsemel.com
30°
Diablo 2's art lead explains what he doesn’t like about Diablo 4
127d
ago
Interview
rockpapershotgun.com
30°
Housemarque on how Saros evolves Returnal's punishing formula
79d
ago
Interview
videogameschronicle.com
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Page: 6
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