Was Returnal too hard? That’s a question that Housemarque, the Finnish Sony first-party studio behind Resogun, Matterfall, and Super Stardust, wrestled with when developing its latest PlayStation exclusive, Saros.

While this sci-fi, rogue-like, bullet hell, third-person shooter has issues that keep it from being a classic, it still manages to be exciting and engaging.
Did you guys heard that ? 🦗🎶
It’s the sound of no one care about your corny political sad jokes
The first thing it says in this review is that the button mapping was a poor choice by the designers of the game. Apparently this reviewer didn’t look to see that you can change the button mapping like you can in many games.
Saros builds on its predecessor, but can it evolve the formula without losing the intensity that made it compelling?

Housemarque refines Returnal with Saros, delivering a punishing sci-fi shooter that’s hard to put down.