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150°
3
F1 24 devs never intended to use PS5 Pro’s biggest feature, but it was too good to turn down
566d
ago
Interview
videogamer.com
350°
49
PS5 Pro Is a Smaller Leap Than PS4 Pro, Says Dev; PSSR Is Better Than AMD FSR, on Par with DLSS/XeSS
571d
ago
Interview
wccftech.com
140°
4
Battlefield veteran reveals hilarious vehicle that had to be axed, it was impossible to balance
572d
ago
Interview
videogamer.com
100°
PS5 Pro Runs Naraka: Bladepoint Twice as Fast, Says Developer; PSSR Has Similar Quality to DLSS
575d
ago
Interview
wccftech.com
110°
3
Battlefield Hardline designer wishes gamers played its DLC as Visceral “mastered the craft”
576d
ago
Interview
videogamer.com
110°
10
Hironobu Sakaguchi and Naoki Yoshida talk about the "charm of the classics."
578d
ago
Interview
www-4gamer-net.translate.goog
100°
3
Toyama Says Slitterhead is a 'Bit Rough Around the Edges' Like Silent Hill
578d
ago
Interview
gamerant.com
200°
31
Skyrim Lead on the death of video game expansions: “after six months, the audience has moved on”
579d
ago
Interview
videogamer.com
110°
6
Hideo Kojima is Suffering So Badly from Success He Wants Aliens to Appreciate His Games Now
579d
ago
Interview
fandomwire.com
100°
PS5 Pro Achieves Significant Performance Improvements, Says Dev; The Most Impressive Aspect Is PSSR
580d
ago
Interview
wccftech.com
190°
14
There’s “no way” EA was going to release Battlefield Hardline 2, reveals multiplayer lead
582d
ago
Interview
videogamer.com
260°
42
Fallout designer speaks on "unsustainable" games industry - "if you're not a big hit, you're dead"
582d
ago
Interview
videogamer.com
330°
49
Starfield 2 will be “one hell of a game” claims designer as Bethesda learns from its mistakes
586d
ago
Interview
videogamer.com
250°
27
Shoving Skyrim on PS3 was a “Herculean Effort” for Bethesda as devs worked tirelessly
587d
ago
Interview
videogamer.com
210°
23
Elder Scrolls 6 likely won’t revert to “fiddly character sheets” after Baldur’s Gate 3 success
593d
ago
Interview
videogamer.com
220°
21
Oblivion Horse Armour dev looks back on hated DLC – “We had no idea what we were doing”
595d
ago
Interview
videogamer.com
130°
9
Skyrim lead explains why “bug-free” Starfield was “impossible”, admits could have more “polish”
597d
ago
Interview
videogamer.com
150°
16
Dynasty Warriors Programmers Set Themself The Goal Of Getting 10,000 Soldiers On Screen
598d
ago
Interview
thegamer.com
120°
6
Interview: "We Tested 60fps In Pre-Production, But The Smoothness Felt Unnatural"
599d
ago
Interview
nintendolife.com
350°
48
Skyrim Lead admits Bethesda shifting to Unreal would lose 'tech debt', but that 'is not the point'
600d
ago
Interview
videogamer.com
300°
14
Shigeru Miyamoto: This is the Most ‘Un-Nintendo-Like’ Thing Nintendo Has Ever Made
609d
ago
Interview
ign.com
110°
13
Interview: Blizzard on the future of Diablo 4
622d
ago
Interview
videogameschronicle.com
190°
21
Vince Zampella Confirms Next Battlefield Will Use Modern Setting, First Concept Art Revealed
625d
ago
Interview
ign.com
100°
9
Suda51: "Everyone cares too much about Metacritic scores"
628d
ago
Interview
gamesindustry.biz
120°
15
Does Metal Gear Solid need a new Kojima? Konami have “many people” in mind, but it's "difficult"
642d
ago
Interview
rockpapershotgun.com
140°
13
STALKER 2 devs joke developing it "was a really bad business idea"
643d
ago
Interview
videogamer.com
160°
12
The Callisto Protocol director says lots of content was cut and the game was forced to ship early
664d
ago
Interview
pcgamesn.com
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