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40°
Here's the pitch that landed Truckful a publishing deal
123d
ago
Interview
gamedeveloper.com
70°
One of ARC Raiders' coolest features is an "accident", Embark Studios says
124d
ago
Interview
pockettactics.com
60°
Arc Raiders doesn't AI-generate guns from Youtube videos, Embark clarifies
124d
ago
Interview
rockpapershotgun.com
40°
Arc Raiders Interview: Virgil Watkins Talks About Map Conditions, Sound Design, and Community Tools
124d
ago
Interview
thenerdstash.com
60°
4
Valve does not get enough criticism for the gambling mechanics it uses, DayZ creator Dean Hall says
125d
ago
Interview
eurogamer.net
170°
16
We spoke to Phil Spencer about the next Xbox, Kojima's OD, and the future of Halo
128d
ago
Interview
www-famitsu-com.translate.goog
40°
No Path of Exile 2 1.0 release this year, DDOS attacks blamed for server issues, new update revealed
129d
ago
Interview
eurogamer.net
30°
Pocketpair won't publish games that use generative AI
130d
ago
Interview
gamedeveloper.com
150°
16
Starfield designer says it is still a "great game", but procedural generation held it back
131d
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Interview
frvr.com
80°
7
The PS5 generation has “brought something special”, insists Team Asobi
131d
ago
Interview
thegamebusiness.com
30°
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131d
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Interview
simulationdaily.com
30°
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132d
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Interview
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40°
Arc Raiders designer says Marathon's reception 'was a great A/B test'
132d
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Interview
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60°
1
Final Fantasy VII Rebirth Q&A with Director - No DLC for Rebirth, But There's a Chance for Part 3
132d
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Interview
wccftech.com
90°
8
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134d
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Interview
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40°
Nioh 3 Tokyo Game Show 2025 Hands-On Preview and Interview
136d
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Interview
wccftech.com
50°
Shadow of the Colossus: An oral history
137d
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Interview
designroom.site
130°
11
Sucker Punch will remain a single-project studio after Ghost of Yotei, boss suggests
138d
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Interview
videogameschronicle.com
50°
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A very nerdy conversation with legendary Nintendo composer Hip Tanaka
139d
ago
Interview
videogameschronicle.com
40°
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141d
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Interview
sector.sk
40°
Absolum interview: How the beat 'em up's developers created four fabulous characters
144d
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Interview
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30°
Clair Obscur's director talks success, "art house" aspirations and the scope of future projects
145d
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60°
Fallout 76 devs on how they fit New Vegas, Walton Goggins into their next update
146d
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60°
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146d
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60°
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146d
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Duet Night Abyss producer says keeping players satisfied is key for stable monetization
148d
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blog.playstation.com
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