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100°
PS5 and PC Single-Player Action Game Lost Soul Aside: The Big Interview
468d
ago
Interview
ign.com
220°
36
XboxEra Interviews Phil Spencer
472d
ago
Interview
xboxera.com
160°
10
Diablo creator explains he had to leave Marvel Heroes “for my sanity”, still feels “guilty”
474d
ago
Interview
videogamer.com
100°
2
Atomfall dev on why every detail needs to 'pull its weight'
476d
ago
Interview
pcguide.com
110°
2
Diablo creator David Brevik doesn't vibe with today's rapid ARPGs
480d
ago
Interview
videogamer.com
110°
2
Elder Scrolls co-creator recalls the year-long nightmare of making Daggerfall’s iconic box art
482d
ago
Interview
videogamer.com
160°
4
Elder Scrolls co-creator is “super grateful” for fans remaking old games, but feeling is bittersweet
492d
ago
Interview
videogamer.com
110°
8
Bungie Co-Founder Alex Seropian Predicts A Major Shift In The Gaming Industry
504d
ago
Interview
exputer.com
190°
60
Palestinian indie dev says video games are best way to tell the Palestinian story.
505d
ago
Interview
za.ign.com
140°
7
Ex-Starfield dev dubs RPG’s design the “antithesis” of Fallout 4
522d
ago
Interview
videogamer.com
120°
1
Halo Wars lead explains why Master Chief was actually “off the table”, and it wasn’t Bungie’s fault
527d
ago
Interview
videogamer.com
250°
23
The Mark Cerny Q&A on VRR Improvements, PSSR FG, Path Tracing, and the ML Project with AMD
532d
ago
Interview
wccftech.com
270°
19
Veteran Starfield developer surprised by sheer number of loading screens added late in development
533d
ago
Interview
videogamer.com
400°
61
The Witcher 4 Developer Explains Why It Went With Ciri Over Continuing With Geralt as Protagonist
537d
ago
Interview
ign.com
100°
4
How Doom changed the world (according to boomer-shooter godfather John Romero)
538d
ago
Interview
shortlist.com
230°
31
Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
540d
ago
Interview
videogamer.com
230°
60
Dragon Age: The Veilguard interview: "It was never going to match the DA4 in people's minds"
545d
ago
Interview
eurogamer.net
120°
6
Darktide PS5 Q&A - Pro Runs 4K@60FPS with High Settings; Ray Tracing Cost/Benefit Wasn't Favorable
547d
ago
Interview
wccftech.com
190°
16
Final Fantasy VII Rebirth director rejects design by committee
547d
ago
Interview
gamesradar.com
110°
17
Indiana Jones and The Great Circle is a Full Circle Moment for One Dev
548d
ago
Interview
gamerant.com
170°
15
What we learned about The Witcher 4 from speaking to CD Projekt Red
550d
ago
Interview
eurogamer.net
220°
24
As the Final Fantasy 7 Remake saga nears its end, OG FF7 director is glad "we didn't mess it up"
550d
ago
Interview
gamesradar.com
100°
4
Sniper Elite devs want the series to stay “grounded in World War 2”
553d
ago
Interview
videogamer.com
140°
2
Delta Force devs promise cosmetics won’t break immersion like CoD’s Nicki Minaj fiasco
555d
ago
Interview
videogamer.com
140°
16
The FF7 Remake team's 10 years working together puts it "in a really great position to move forward"
555d
ago
Interview
gamesradar.com
220°
46
PS5 Pro Runs Max PC Settings in Lords of the Fallen, Says Dev; A Comparable PC Would Be More Costly
564d
ago
Interview
wccftech.com
140°
8
Batman Arkham Shadow lead says fan reaction proves the fanbase is “alive” and worth “investing in”
565d
ago
Interview
videogamer.com
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