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How Capcom's Pragmata blends puzzle-solving with sci-fi combat
36d
ago
Interview
gamedeveloper.com
40°
Pixels in the Blood: The Journey of Rob Hewson
37d
ago
Interview
sector.sk
40°
1000xResist dev says we need a universal video codec for games
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ago
Interview
gamedeveloper.com
40°
Talking Highway Noir With Developer Mike Parry
46d
ago
Interview
sknr.net
40°
John and Brenda Romero reflect on the industry crisis
52d
ago
Interview
gamesindustry.biz
50°
1
ARC Raiders' design director tells us about the "strong appetite" for PvE
53d
ago
Interview
pockettactics.com
40°
4
Pragmata’s New York setting was made by human developers to look “AI generated”
55d
ago
Interview
automaton-media.com
30°
Housemarque on how Saros evolves Returnal's punishing formula
56d
ago
Interview
videogameschronicle.com
40°
Microsoft Flight Simulator 2024 ToLiss Interview - The MSFS Airbus A340 With X-Plane DNA
57d
ago
Interview
simulationdaily.com
40°
Pragmata interview: combat, hacking, resource management, and more
61d
ago
Interview
blog.playstation.com
40°
1
Todd Howard Talks Elder Scrolls 6 Progress, Starfield's PS5 Port, and Bethesda's Future
65d
ago
Interview
ign.com
30°
Ahead of Starfield's PS5 launch, Bethesda teases this is far from the end
66d
ago
Interview
eurogamer.net
40°
1
Hasbro CEO Chris Cocks on AI, KPop Demon Hunters, and Harry Potter
66d
ago
Interview
theverge.com
30°
Reframed: How the Fatal Frame II Remake Scared Its Way Through Development
69d
ago
Interview
news.xbox.com
30°
Slay the Spire 2 devs explain approach to early access, confirm easier modding, win streak tracker
72d
ago
Interview
destructoid.com
40°
GreedFall: The Dying World Q&A - "The Public Wouldn't Have Accepted the First Game's Combat"
79d
ago
Interview
wccftech.com
30°
Cara Ellison, senior narrative designer on Bloodlines 2, discusses her love of Troika's original RPG
80d
ago
Interview
pcgamer.com
30°
How one small LinkedIn message convinced a Far Cry veteran to hop aboard Project Windless
84d
ago
Interview
eurogamer.net
30°
Hades devs: accidentally inventing a subgenre was 'surreal'
84d
ago
Interview
gamedeveloper.com
40°
Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update
91d
ago
Interview
rpgsite.net
30°
Romeo is a Dead Man Interview with Suda51
100d
ago
Interview
gamersocialclub.ca
30°
Romeo is a Dead Man – Suda 51 and director Ren Yamazaki discuss controlled chaos of development
100d
ago
Interview
blog.playstation.com
30°
Interview: An Inside Look Behind the Chaos of Romeo is A Dead Man
100d
ago
Interview
news.xbox.com
30°
Why Civilization VII is the way it is, and how its devs plan to win critics back
104d
ago
Interview
arstechnica.com
30°
Diablo 2's art lead explains what he doesn’t like about Diablo 4
104d
ago
Interview
rockpapershotgun.com
30°
1
MachineGames asking more staff to move to full-time office work
105d
ago
Interview
gamesindustry.biz
30°
Suda51 Wants to Continue to "Surprise" Players, Even If They Know His Distinct Style
107d
ago
Interview
cgmagonline.com
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