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From Dialysis to Development: Quest for Infamy's 12 Year Journey
4506d
ago
Interview
gamezebo.com
60°
Writer’s roundtable: the death of Irrational and the trouble with blockbuster videogame narrative
4506d
ago
Interview
edge-online.com
70°
TGG: Robot Roller-Derby Disco Dodgeball: A Man and His Game
4507d
ago
Interview
gameclassy.com
60°
PIXYUL’s ReRoll: Our platform is the planet
4507d
ago
Interview
thebitpulse.com
100°
1
Flat Earth Games Interview
4508d
ago
Interview
grabitmagazine.com
30°
Project Rain World’s James Primate on the weight of expectation after Kickstarter
4508d
ago
Interview
thebitpulse.com
90°
2
Sims 4 producer – ‘Deviant players are going to have a lot of fun messing with their Sims’
4508d
ago
Interview
gamestm.co.uk
40°
Exclusive Interview with OUYA Developer Distropolis Games
4509d
ago
Interview
ghostvolta.com
40°
3
HTML5 Impact Engine Developer Talks Up The Value of the Nintendo Web Framework
4510d
ago
Interview
nintendolife.com
20°
An interview with Yoshinori Terasawa, producer of Danganronpa: Trigger Happy Havoc
4510d
ago
Interview
gamersheroes.com
90°
7
How the makers of Tearaway tapped their creativity to make a world built from paper (interview)
4510d
ago
Interview
venturebeat.com
50°
Nicky Liow is a Developer with Nothing to Hide
4510d
ago
Interview
gamezebo.com
40°
1
Owlchemy Labs Discusses Dyscourse, Compares to Guacamelee
4511d
ago
Interview
sheattack.com
80°
4
Always Nintendo Interviews • Nami Tentou Mushi
4512d
ago
Interview
alwaysnintendo.com
10°
WeKnowGames Podcast: Robot Roller Derby Disco Dogeball Developer Interview!
4514d
ago
Interview
weknowgames.com
180°
22
Borderlands 3 isn’t being made, but two new Gearbox IP are
4514d
ago
Interview
polygon.com
30°
Risk of Rain OST : Meet Chris Christodoulou
4515d
ago
Interview
artofgaming.fr
150°
9
Respawn On Titanfall’s PC Version, Modding, DLC
4515d
ago
Interview
rockpapershotgun.com
30°
Renegade X Developer Interview
4516d
ago
Interview
indiegamemag.com
40°
Warriner on Beneath a Steel Sky 2: "Be Vigilant" - Beavers Interview
4520d
ago
Interview
beavers.it
30°
Brad McQuaid talks about the secrets of successful MMOs
4520d
ago
Interview
thebitpulse.com
70°
12
Sonic Boom Interview with Bob Rafei
4520d
ago
Interview
nintendoworldreport.com
100°
6
Final Fantasy 10's Blitzball was 'inspired by football and Star Wars pod races'
4520d
ago
Interview
gamestm.co.uk
30°
Savage: The Shard of Gosen devs talks influences, challenges and hitting home platforms
4523d
ago
Interview
thebitpulse.com
60°
3
Nevermind takes its biofeedback scares to Kickstarter (interview) (GamesBeat)
4523d
ago
Interview
venturebeat.com
50°
Behind the Music of Tearaway
4523d
ago
Interview
thevitalounge.net
40°
Did Ubisoft Originally Pitched Splinter Cell as a James Bond Game?
4524d
ago
Interview
ign.com
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Page: 37
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