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Velocity 2X Developer Q&A
4332d
ago
Interview
consolemonster.com
40°
Q & A with Pneuma Developers: Deco Digital
4333d
ago
Interview
xboxmad.net
120°
10
Sakurai “aiming to make Super Smash Bros. best character game in the world”
4334d
ago
Interview
gamestm.co.uk
100°
8
How Dragon Age: Inquisition is learning from BioWare’s mistakes
4335d
ago
Interview
gamestm.co.uk
120°
8
Why game accessibility matters
4339d
ago
Interview
polygon.com
10°
Epanelepsis, The Deer God, Wasteland 2 Creators On Overachieving Kickstarters
4339d
ago
Interview
forbes.com
60°
3
Noobist Interview: A Look Into Developing Injustice’s Accessibility Mode
4339d
ago
Interview
noobist.com
40°
How Limbo and Gone Home influenced Alien: Isolation
4341d
ago
Interview
gamestm.co.uk
450°
87
Uncharted 4 has been in development for more than two years
4341d
ago
Interview
gamereactor.eu
30°
“I made Resident Evil to be like beer” says creator Shinji Mikami
4341d
ago
Interview
gamestm.co.uk
40°
Chaos Theory Games Interview Part 3: More on ‘S.W.A.P’ | Analog Addiction
4342d
ago
Interview
analogaddiction.org
40°
An Interview with Ben Falcone, Creative Lead on The Forest
4343d
ago
Interview
gameskinny.com
60°
2
Digital Futurism: prototypes, rhythm, and influences in trippy low-fi 3D games part 2 (Interview)
4343d
ago
Interview
venturebeat.com
70°
5
Digital Futurism: A discussion about a popular video game art style part 1 (Interview)
4344d
ago
Interview
venturebeat.com
20°
Interview with indie dev Arcane Pixel
4345d
ago
Interview
wiisworld.com
370°
62
How Sledgehammer tricks you into believing the visual realism of Call of Duty: Advanced Warfare
4346d
ago
Interview
venturebeat.com
50°
4
Appster CEO Mark McDonald's Invaluable Tips For Indie Game Developers
4346d
ago
Interview
grabitmagazine.com
30°
B-TEN Interviews Shovel Knight’s Nick Wozniak
4347d
ago
Interview
b-ten.com
40°
Extra-Life: An Interview With Indie Developer MurWare
4347d
ago
Interview
blog.extra-life.org
70°
2
Chaos Theory Games Interview Part 2: Choices, Choices |Analog Addiction
4350d
ago
Interview
analogaddiction.org
20°
An interview with TreeFall Games, developer of "The Letter"
4350d
ago
Interview
wiisworld.com
40°
GH Exclusive Interview With Thunder Lotus' Will Dubé on Jotun
4351d
ago
Interview
gamerheadlines.com
80°
10
6 ways Nintendo can save itself
4353d
ago
Interview
gamestm.co.uk
40°
1
The Crew Interview: Developing the Biggest Open World Racer Ever
4354d
ago
Interview
gamingbolt.com
80°
1
Inside The Wardrobe Of GTA V
4355d
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Interview
wow247.co.uk
70°
13
Cliff Bleszinski on his retirement, returning, and where he’s going from here (interview)
4356d
ago
Interview
venturebeat.com
60°
2
Star Citizen and Crowdfunding: An Interview with Chris Roberts Part 1
4357d
ago
Interview
gamespot.com
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