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50°
STALKER 2 One-Year Anniversary & PS5 Debut Q&A - PS5 Pro 'Leans Toward High PC Settings'
196d
ago
Interview
wccftech.com
50°
3
Producer Takeshi Ichikawa Reveals How Dragon Quest VII Reimagined Aims for a Wider Audience
197d
ago
Interview
vgchartz.com
90°
4
"It's the last game that made me cry": Clair Obscur: Expedition 33 director on Lost Odyssey
197d
ago
Interview
eurogamer.net
160°
13
Peter Moore sheds new light on its fierce battle with PlayStation and the origins of the console war
198d
ago
Interview
eurogamer.net
50°
Embark Studios on ignoring a "precise formula" for making ARC Raiders new maps
200d
ago
Interview
pockettactics.com
70°
4
"It just works": Valve talk the Steam Frame, Android games on SteamOS, and putting a PC on your face
203d
ago
Interview
rockpapershotgun.com
60°
3
Anima Project Shares Their Story: From Publisher Issues to the Revival and New Projects
203d
ago
Interview
nettosgameroom.com
60°
The Crew Motorfest’s track creator is “the biggest feature we’ve ever developed”
204d
ago
Interview
traxion.gg
160°
8
Todd Howard on 10 years of Fallout 4 and The Elder Scrolls 6: 'We needed a creative reset'
207d
ago
Interview
gq-magazine.co.uk
130°
20
PS Portal senior manager says the handheld is 'most widely used device' for PS5 Remote Play
207d
ago
Interview
techradar.com
70°
From Bastila To Shepard: Voice Acting Legend Jennifer Hale Dives Deep Into Her Most Iconic Roles
209d
ago
Interview
buzzfeed.com
120°
9
Grand Theft Auto VI delayed again - "When we set a date, we really do believe in it"
209d
ago
Interview
thegamebusiness.com
80°
2
BioWare needs to follow Larian’s lead and just “embrace people’s cool choices”, veteran EA developer
210d
ago
Interview
frvr.com
60°
1
ARC Raiders design director shares how proximity chat is the secret sauce for looting
211d
ago
Interview
pockettactics.com
50°
Interview: Of course, working at Obsidian is like a real-world RPG
212d
ago
Interview
thegamebusiness.com
60°
Lethal Company creator says horror games still feel like home as his 10-year project finally ends
212d
ago
Interview
gamesradar.com
60°
General Manager Sheds Light On Future Of Marvel Games
212d
ago
Interview
gameinformer.com
50°
1
Chronoscript interview: “there’s still a lot we haven’t shown yet”
212d
ago
Interview
lootlevelchill.com
50°
Interview: Lumines Arise Could Be the Most Emotional, 'High-End' Puzzle Game You Ever Play
213d
ago
Interview
pushsquare.com
80°
Voice of GTA’s Lester shares his hopes for GTA VI and what it’s like acting alongside De Niro
213d
ago
Interview
escapistmagazine.com
60°
ARC Raiders dev says Embark may "evaluate" adding a Destiny 2-style hub to Speranza
214d
ago
Interview
pockettactics.com
190°
5
Rockstar co-founder Dan Houser explains why open world spy game Agent never worked out
215d
ago
Interview
pcgamer.com
50°
The hardest part of making Arc Raiders was creating a "meaningful" item meta
215d
ago
Interview
rockpapershotgun.com
60°
The Elder Scrolls V: Skyrim’s iconic bucket-head stealth was a complete surprise on launch
218d
ago
Interview
frvr.com
90°
13
Why Xbox is making Halo: Combat Evolved for the third (fourth? fifth?) time
218d
ago
Interview
polygon.com
70°
One of ARC Raiders' coolest features is an "accident", Embark Studios says
219d
ago
Interview
pockettactics.com
60°
Arc Raiders doesn't AI-generate guns from Youtube videos, Embark clarifies
219d
ago
Interview
rockpapershotgun.com
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Page: 3
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