
The creator of Bayonetta argues that the inclusion of the multiverse didn't come out of nowhere and clarifies the ending of Bayonetta 3.

NE: "We look at five games that benefit the most from the Nintendo Switch 2's new Handheld Mode Boost feature that was recently added."

Nintendo Switch games that haven't received patches are still getting performance and loading boosts across the board on Switch 2.

PlatinumGames has released the first of a four-part documentary examining the development of Bayonetta 3. It's jam-packed with fascinating anecdotes from the team, including a rather surprising revelation from the game's director, Yusuke Miyata.
Miyata confirmed that Hideki Kamiya, creator of the Bayonetta franchise, approached him directly to offer up the role of the sequel's director. However, instead of jumping at the opportunity, Miyata was initially hesitant and was worried that Kamiya himself would interfere in the project too much.
My issue with the games is that because each one is a different Universe you feel like you don't have a good development arc for the characters as each game is a reset. It felt like a cheap way to start a new game without writing around what you wrote or how you ended things in the last game.
It's a concept that's made the games overall story more confusing then it should be.