
WellPlayed writes: "While self-admittedly a gameplay-first studio, Housemarque has also managed to construct an intriguing sci-fi horror narrative, told convincingly by a talented voice cast and some of the finest art direction seen in the AAA space. The fact that all of this is bolstered by flawless technical performance and inspired use of exclusive hardware is nothing short of a masterstroke. Impressive in every facet, Saros is an unmissable experience that I’ll be returning to for many years to come."

While this sci-fi, rogue-like, bullet hell, third-person shooter has issues that keep it from being a classic, it still manages to be exciting and engaging.
Did you guys heard that ? 🦗🎶
It’s the sound of no one care about your corny political sad jokes
The first thing it says in this review is that the button mapping was a poor choice by the designers of the game. Apparently this reviewer didn’t look to see that you can change the button mapping like you can in many games.
Saros builds on its predecessor, but can it evolve the formula without losing the intensity that made it compelling?

Housemarque refines Returnal with Saros, delivering a punishing sci-fi shooter that’s hard to put down.