All Channels
Popular
50°

Saudi Game Publisher Says Japanese IP Is 'Like Oil,' Calls Middle East Partnership 'Very Important'

TNS - Saudi anime and game publisher Manga Productions compares Japanese IPs to 'oil,' arguing that developers focus too much on Western markets.

Read Full Story >>
thenerdstash.com
blacktiger32d ago

So Saudi owns the world with Jews and the rest?

rlow132d ago

So they should focus on smaller markets?

__y2jb31d ago

Anyone believing that these pigs are their friends is in for a very big shock down the road. Those doing business with them should be told to go live in the middle east.

blacktiger31d ago

Something is wrong and the Americans don't care and the dislikes are like Jews and Muslim getting pissed

gold_drake31d ago

i find it very troublesome that they are meddling with gaming ips, buying stock etc.

they even bought some capcom stock.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney27d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage28d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman27d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb27d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.