The Warlock is a master of dark magic, forbidden rites, and knowledge the world refuses to understand. Hardened by betrayal and driven by survival, they stand ready for whatever may come their way.
Harness the forbidden powers of the Warlock today in Diablo II: Resurrected - Reign of the Warlock DLC, on April 28 in Diablo IV: Lord of Hatred expansion, and June 2026 in Diablo Immortal.

Diablo IV: Lord of Hatred delivers some meaningful improvements and additions, but stops short of fully addressing long-standing issues.

Diablo 4 Lord of Hatred is a dramatic end to the Mephisto saga, and while the endgame is the best it's been, I'm unsure where we go next.

TNS: Diablo 4: Lord of Hatred is easily one of the best expansions we've seen in the franchise due to its superb narrative and engaging systems.
I want this to change my mind about Diablo 4. I would love to drop 100s of hours into it. I just doubt it will fix the major flaws related to the gameplay being really boring.
The Warlock concept fits naturally within the Diablo universe, especially given its long history with dark magic and morally ambiguous characters. The cinematic does a solid job of establishing tone—grim, mystical, and focused on forbidden power—though it leans more on atmosphere than actual gameplay insight.
That said, the timeline and cross-title rollout (Diablo II: Resurrected, Diablo IV expansion, and Diablo Immortal) feels a bit confusing and possibly inconsistent with how Blizzard typically handles class releases. It would be helpful to see clearer details on how the Warlock differs mechanically from existing classes like Necromancer or Sorcerer.