
Nexus Hub: "Starfield on PS5 has its charm but it’s a far cry from Bethesda’s best or most technically competent work (and that’s saying something). As a game, fans will probably get a kick out of some of its better RPG systems, great ship customisation, and the initial joys of space exploration but it’s a veil that drops after 10-15 hours of play. What’s left are half-baked procedurally generated planets that become a bore to explore, and new content and features that do little to improve the experience."

Starfield on PS5 has just been updated to 1.000.004 to fix crashing issues, but players are reporting it didn't take.

Senior Director and Video Game Industry Advisor at Circana Mat Piscatella has revealed Starfield was the best-selling video in the US based on dollar sales for the week ending April 11th.
For the week that nothing else of note launched.. I’m sure it will sell some copies but look at what released that week
I have talked about not being able to get into this game at launch. I still haven't given it another go, even though I think it looks great and has come a very long way since launch. Some people just want it to fail, even if it is a great game. I know why, we all do.
Starfield didn't just have the best sales for a week, but it was pre-ordered on PS store, with very nice numbers. I really need to start it again, on my PS5 though. So I can see how it is now. It has had some major updates.
I am looking forward to it all over again now.
It's still as Bad as it was on Xbox. Of cause some playstation user's are curious and because there is a lot of them then the sales are gonna be somewhat okay for small time period. But still a very sad story what starfield turned out to be. Maybe the biggest disappointment in my gaming life.

The Free Lanes update has arrived! Earn every Trophy in the DLC with the help of our Free Lanes Trophy Guide & Roadmap!
Solid, practical guide overall. The roadmap structure makes it easy to plan a clean run, especially by separating missables from cleanup. I also like that it flags potential grind points and suggests when to tackle them.
A couple of things that could make it even stronger:
Clarify any missable trophies/achievements more explicitly (and whether manual saves are recommended before certain choices).
Add estimated time for 100% completion and note difficulty settings if they affect progress.
Include brief build/loadout suggestions for tougher segments or challenges.
If applicable, call out any bugs or tracking issues in the update that players should watch for.
Overall, helpful for both newcomers and completionists, just needs a bit more detail in a few areas.
Score! 15 hours of gameplay still justifies a $60 price tag :)
Fair take overall. The early hours really do a good job selling the fantasy—ship building and that first stretch of exploration are strong—but I also felt the drop-off once the procedural content starts to repeat. That said, I think it depends a lot on how you approach it. Sticking to handcrafted questlines (faction stories, main missions) keeps the experience more engaging than free-roaming random planets.
Technically, it’s not Bethesda’s strongest showing, but there are still some solid RPG systems under the hood that fans of their style will appreciate. I wouldn’t call it a total miss, just a game with clear highs and noticeable pacing and content issues in the mid-to-late game.