The second expansion looks to deliver Diablo 4’s most bingeable endgame yet.

Diablo IV: Lord of Hatred delivers some meaningful improvements and additions, but stops short of fully addressing long-standing issues.

Diablo 4 Lord of Hatred is a dramatic end to the Mephisto saga, and while the endgame is the best it's been, I'm unsure where we go next.

TNS: Diablo 4: Lord of Hatred is easily one of the best expansions we've seen in the franchise due to its superb narrative and engaging systems.
I want this to change my mind about Diablo 4. I would love to drop 100s of hours into it. I just doubt it will fix the major flaws related to the gameplay being really boring.
Not gonna play this game before they stop selling cosmetics in shop that looks better than drops in-game. Stupid company
@michiel1989
No it dosent. At that time you chased what was in-game and there wasent any cooler gear in a online shop that you could buy. Everything made by the designers/artists and what the hardware could handle was there to Get for free in the game when you played. And things progress and evolves from there. And the way they do it now, is ruining the experience. The designers/artist can today make awesome stuff and put it in the game.. but instead they put it behind a instant paywall. Takes all the joy we had before, the thought of «im gonna find the best and Coolest gear in this game!» is all gone.
Its just sad to see kids today grow up with this. And adults accept this. And people in the gaming industry being proud of their work ? Oh my….i would be disgusted if i was an designer on those teams.
I think the open world map approach is what kills the game for me. It just makes it boring. Even though D1-3 were "randomized" there was still a sense of spatial awareness. In D4 I really don't recognize anything, ever, and just follow the quest marker arrow telling me to go next. Meanwhile the combat doesn't feel impactful at all. For me D4 is a boring game. I feel no connection in anything I'm doing in it at any time, and I really don't care what is going to happen next. D3 was a much better game.
It sounds like Blizzard is trying to address one of the biggest pain points with Diablo 4’s endgame—too much friction in how players access and cycle through activities. A shift toward more flexibility and less gating could make a big difference, especially for players who just want to jump in and grind without jumping through hoops.