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Research shows over 90% of gamers find playing with AI-powered NPCs to be "enjoyable and rewarding"

"Players kick back at AI that is taking away from creativity. But when AI is used to power totally new types of interactive experience, then it’s a very different story"

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gamesindustry.biz
thorstein74d ago

The study comprised 68 people.

KiRBY300073d ago

31 male, 31 female, seven non-binary.

yes, it's in the article.

Midnight_ranger73d ago

Seven non binary. Someone with no balls?

Deathdeliverer73d ago

Well Microsoft is about to blow people shoes off. AI is apparently something they have poured funds into over the last few years which has them sitting at the top of AI Olympus. It’s even a part of the military drones I think. If AI takes over, Microsoft will be ready. For better or worse.

DarXyde73d ago

Doubt it. While I've also thought NPC interactions could be fantastic with genAI and literally adopt unique personas, quite a few of today's gamers are Gen Z, and I don't think they're too keen on AI, especially as they're graduating into a market where entry level jobs don't exist anymore.

As a semi-elder millennial, I tend to like Gen Z because they stand on business more than my generation. Do I think they would actively boycott and push the data centers out of their towns and such? Absolutely.

Deathdeliverer72d ago

Well I can’t blame them. As a Gen Xer, I prefer people being hired and AI being a limited support strut than the job replacer that it is. Work is hard to find for SEVERAL reasons in SEVERAL industries. There are less entry level jobs in every field. I feel people have argued about people from other countries taking their jobs while supporting systems that give NOBODY the job, but saves these companies money.
People make the mistake of thinking you agree with something because you bring it up. I simply said Microsoft is pouring funds into AI so they should be reasonably ahead in that aspect. I’ll always prefer the human element in totality whenever possible.

73d ago Replies(1)
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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney38d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage39d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman38d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb38d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.