
Story Mode on why live service games can't expect to thrive on just competence, that they need something more. In the case of Marathon, "With Bungie at the helm, the same Bungie that defined not one but two generations of gaming — with Halo in 2001 and Destiny 2 in 2017 — ‘just another extraction shooter’ isn’t going to cut it.

Bungie's PvPvE extraction shooter set on Tau Ceti IV in 2893. The gunplay inherits and refines Destiny's best-in-class shooting mechanics, heavy, precise, lethal. The extraction loop creates authentic pressure.The foundation is exceptional. The superstructure needs building.

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."
“ Is it April fools day again?
The game is dead.
EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”
Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿
Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it
Why people are trying to spin this game like it’s done overly amazing is baffling to me.
It won’t even be a blip on peoples radars by the end of the year .

The Outerhaven writes: Marathon delivers incredible gunplay and a tense PvPvE loop, but frustrating progression and balance issues hold it back. Here’s our full review.
Bungies in for a world of hurt. These companies just never seem to learn.
Probably not as fast but it will eventually
It seems it will have its dedicated hardcore fanbase but as soon as the next shiny GaaS game is out they’ll move on or go back to the one they were already playing for months
The hate for this is so forced. Saw some people being triggered the game has a positive rating on steam. Marathon doesn't need very high players to be successful. It needs a consistent player base. For example, look at a game like Warframe. Within the last 3 years, the game normally gets between 50K-70K on steam a day and has only gone above 15OK 3 times in 6 years. I seriously feel like this game doing well long-term might put some very miserable gamers on suicide watch.
Gunplay is solid for this game and has been what I've been looking for in awhile. But everything else comes off as mid/nothing special to me.