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Star Wars Rogue Squadron II: Rogue Leader (2001) – The GameCube Starfighter Classic

A deep dive into Star Wars Rogue Squadron II: Rogue Leader (2001), the GameCube launch-era flight combat classic from Factor 5 and LucasArts that made Star Wars feel cinematic.

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swtorstrategies.com
Neonridr84d ago

Nintendo and Factor 5 (if they even exist) need to find a way to release a remastered trilogy. I know we were supposed to get a Wii version that never materialized, even though apparently it was virtually complete.

Chard83d ago

Factor 5 staff have on multiple occasions talked publicly about how they’d like to re-release these games. I don’t think they would be the bottleneck, it might be more so lucasarts

MayorPauline82d ago

So many Star Wars games from yesteryear got ported to modern consoles. I'm still perplexed why the Rogue Squadron series is still not among those ports. With GCN being on the NSO now all three games could be on the service.

PRIMORDUS82d ago

I was blown away when I first saw the teaser trailer for GC. Here it is in 480p 😁 https://www.youtube.com/wat...

EveryPlatformGamer82d ago

Yup me too, game still looks great even now. I miss arcade style games like this.

EveryPlatformGamer82d ago

I still remember the effect this game had on me back in the day, was very cutting edge. Was almost like playing a star wars movie on the GameCube. Really showcased the power of the cube.

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9 GameCube Games We All Want To See on Nintendo Switch 2

A mix of first-party and third-party GameCube games should be available on Nintendo Switch 2's app.

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hardcoregamer.com
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Star Wars Rogue Squadron II: Rogue Leader, a Twenty Year Reunion

WTMG's Leo Faria: "It might be hard to play Star Wars Rogue Squadron II: Rogue Leader in an official way in 2021, but this is a game worth experiencing. I cannot believe this titan, as well as the GameCube as a whole, is now twenty years old. It is the pinnacle of Star Wars in video games, possibly the best game available for Nintendo’s purple lunchbox, and one of the best games of all time. Simple as that. No need to beat around the bush. Happy twentieth anniversary, Rogue Leader. You are damn near perfect and will forever be."

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waytoomany.games
Neonridr1652d ago

I'd love to see a remaster trilogy at some point.

darthv721652d ago

there was one in development... sort of. But it was for the Wii so it wasnt going to be in HD but it would have had proper widescreen and progressive scan support.

But as far as a full HD remaster... most definitely. Id feel that Aspyr could do it seeing as they have been doing other SW properties recently.

darthv721652d ago (Edited 1652d ago )

this was the game that got me hooked on the gamecube. Funny story but I had won a gamecube from my office xmas party and my wife had also bought me one for xmas. The one she got me was the platinum edition and the one I got from the office was the black edition that was bundled with star fox adventures (costco bundle w/strategy guide). I kept the black and returned the platinum in exchange for some games. Namely Rogue Leader and Luigi Mansion.

Neonridr1652d ago (Edited 1652d ago )

I remember when this launched for some reason the stores got the launch games in about a week before the actual console came out. I used to sit in my bed every night looking at the instruction booklet because that's all I could do waiting for the console to release.. lol

PhillyDillyDee1652d ago

This is the main reason i wish i had kept my gamecube.

Neonridr1652d ago

I still have my Gamecube copy just in case ;)

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Star Wars is Best Suited for AA Gaming, Not AAA

WTMG's Leo Faria: "This piece wasn’t meant to say that Star Wars‘ gaming future is ruined forever, nor that there isn’t a chance for a good AAA Star Wars game to come out in the near future. I need to reiterate that, yes, I’m looking forward to Jedi Fallen Order. Then again, as a massive Star Wars fan, like most of you I miss the days when we would get loads of titles a year, each one focused on one specific feature of the franchise. I’d rather have a slew of smaller Star Wars games being released every year, some good and some not as good, than one big generic title being released every two years. These are always at the risk of being criticized due to typical AAA practices like expensive season passes, cut content, or microtransactions. Had Disney allowed for anyone, especially mid-range developers and publishers, to bring their creative and risk-free ideas to life, I’m sure fans would have rejoiced. And Disney’s pockets would most certainly fill up faster than nowadays."

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waytoomany.games
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