
Look, Saros on PS5 is simply incredible, but first, some lore. When Returnal blasted onto the PlayStation scene back in 2021, it’s fair to posit that there was nothing quite like it, either within the context of the still nascent PlayStation 5 line up of exclusives at the time, or just in games more generally. Certainly, the deft combination of its third-person shooter, bullet-hell sensibilities together with a sprinkling of roguelike mechanics effectively fashioned an offering which not only leaned deeply into developer Housemarque’s own arcade shooter heritage, but also officially heralded the elevation of that studio into the AAA PlayStation 5 exclusive playground

While this sci-fi, rogue-like, bullet hell, third-person shooter has issues that keep it from being a classic, it still manages to be exciting and engaging.
Did you guys heard that ? 🦗🎶
It’s the sound of no one care about your corny political sad jokes
The first thing it says in this review is that the button mapping was a poor choice by the designers of the game. Apparently this reviewer didn’t look to see that you can change the button mapping like you can in many games.
Saros builds on its predecessor, but can it evolve the formula without losing the intensity that made it compelling?

Housemarque refines Returnal with Saros, delivering a punishing sci-fi shooter that’s hard to put down.