
A huge world awaits in Crimson Desert, with plenty to do and explore starting March 19.

The Weight of Knowledge quest chain in Crimson Desert is a part of the Hernand Commissions faction quests at the Scholastone Institute in Hernand.

Crimson Desert is not a direct sequel to Black Desert. While there are similarities in style and atmosphere, Crimson Desert tells its own story.
Good score.
I’ll admit this game does get better at like the 20hour mark.
Had to force myself since I bought it but with the way pearl abyss is updating is definitely an 8-8.5 now. Side quest is still a chore. Especially when I have to follow someone and they slow ass hell. Biggest gripe is some quest has me going hella far and then the person move to somewhere even further to complete. Like why lol

Issue # 423 of Edge Magazine has been released, and it features reviews for games including Crimson Desert, Marathon, and more.
what a garbage crimson desert review. seriously go F yourselves . there is no way in hell i can take edge seriously after such a blatant dumb review
Call me a fool, but I like those scores. I can understand why someone would rate CD an 8 or higher, but I also understand why someone would rate it a 5.
Marathon is goated so well deserved.
A 5 😂 it just getting funnier. I'm baffled what the agenda is from some of these outlets
Super Meat Boy 3D a 4 seems ridiculously low.
A 5 for Crimson Desert will probably be another stain on Edge's already very spotty record.
I typically don't join the chorus here, but my personal beef is GreedFall only netting a 5. Figured they'd at least give a bit more credit to Spiders rolling the dice by going quasi-turn-based.
This gives me the feeling of Forspoken with an empty world except enemies and puzzles. Gameplay could be much better, though, which would be nice. Definitely not looking like a world you live in, just explore to grow in power.
So there it is... it uses PSSR 2 for those wondering. In addition, it also uses the Pro's High CPU mode.
Also,
Geometry Shader (GS) Oversubscription is a technique used in modern high-performance rendering (e.g., Crimson Desert on PS5) to generate, amplify, or cull a high volume of geometry on the GPU, often combined with NGG Culling to manage massive detail levels. It works by deliberately over-allocating, or "oversubscribing," the GS's output vertex capacity (up to 256+ vertices per primitive) to create, modify, or cull vast amounts of triangle data, transforming single primitives into complex, detailed, or optimized geometry directly on the GPU, thus avoiding costly CPU-to-GPU memory transfers.
Yup... I still don't know what that means lol.
This will be my next PS5 game! I hope there's 60fps mode for base PS5, not just 40fps.
Will this game be 60fps on PS5 Pro?
So many games to play but I am going to get this in a couple weeks.