
From paulsemel.com: In this exclusive interview, van Karadzhov, the Sr. Marketing & PR Manager at Pathea Games, talks how this game will work, its story and setting, and the discussions that went into making those all-important decisions.

In this interview with Pathea Games about the upcoming open world steampunk ARPG The God Slayer, Wccftech asked the studio's stance on AI usage.
As long as it looks good and plays well, I couldn’t care less how much AI you use. It’s when sh*t looks lazy and derivative is when it blows.
Going to keep an eye on this, I kind of like the bending like in Avatar: The Last Airbender. Have to look at the trailer again.
That approach makes sense. Using AI as a supporting tool rather than a replacement helps preserve the human creativity and intent that give games their soul.
Respecting limits on AI in creative projects feels refreshing in a time when automation often replaces intent. The God Slayer team shows that human vision still matters, especially in storytelling and atmosphere. Using AI as a tool rather than a crutch keeps authenticity intact. I feel the same balance works elsewhere too, like research and learning, where tools such as https://aibooksummarizer.co... help process information quickly without replacing original thinking or creativity while supporting thoughtful, human-driven decisions in modern development culture.

Sony Interactive Entertainment Shanghai and My Time at Sandrock developer Pathea Games have announced action RPG The God Slayer, an action RPG for PlayStation 5.