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Exclusive Interview: "The God Slayer" Sr. Marketing & PR Manager Ivan Karadzhov

From paulsemel.com: In this exclusive interview, van Karadzhov, the Sr. Marketing & PR Manager at Pathea Games, talks how this game will work, its story and setting, and the discussions that went into making those all-important decisions.

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The Developers of The God Slayer 'Do Not Want to Use AI Too Much'

In this interview with Pathea Games about the upcoming open world steampunk ARPG The God Slayer, Wccftech asked the studio's stance on AI usage.

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BABI-PANGPANG173d ago

That whole creature looks AI generated 🙊

CrimsonWing69173d ago

As long as it looks good and plays well, I couldn’t care less how much AI you use. It’s when sh*t looks lazy and derivative is when it blows.

Abnor_Mal173d ago

Going to keep an eye on this, I kind of like the bending like in Avatar: The Last Airbender. Have to look at the trailer again.

ivoryrolland95167d ago (Edited 167d ago )

That approach makes sense. Using AI as a supporting tool rather than a replacement helps preserve the human creativity and intent that give games their soul.

ivoryrolland95165d ago

Respecting limits on AI in creative projects feels refreshing in a time when automation often replaces intent. The God Slayer team shows that human vision still matters, especially in storytelling and atmosphere. Using AI as a tool rather than a crutch keeps authenticity intact. I feel the same balance works elsewhere too, like research and learning, where tools such as https://aibooksummarizer.co... help process information quickly without replacing original thinking or creativity while supporting thoughtful, human-driven decisions in modern development culture.

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PlayStation China Hero Project action RPG The God Slayer from Pathea Games announced

Sony Interactive Entertainment Shanghai and My Time at Sandrock developer Pathea Games have announced action RPG The God Slayer, an action RPG for PlayStation 5.

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