Didn't know about co-op, but thought the game looked cool from the first time I saw it.
nice
That's the issue I'd have with it. If the bugs are so crappy that people can easily do them without even trying or knowing about it, there's no way they should get banned. They just need to get better coders, they have a great vision for games, they just suck at clean code.
Gotta be crazy for them too, cuz this is like their first real game of their own. Everything else was like a port to portable of God of War or Sly Cooper or something. So, not even being just a huge AAA, just the fact it's their first own game/IP, that's gotta be nerve racking enough. They always get great scores on their portable ports though, and that's pretty impressive when you consider that portable ports of games usually are kinda crappy and aren't handled with as much c...
Good luck Crapcom. I know your cheap ass just got bought by some Chinese company named Tencent. Any time Crapcom has even talked about moving into the future and how they'll go about things, it always comes out sounding super shareholder-ish and anti-consumerist. They never actually sound like they're making the right moves for the right reasons, it's all number crunching for what'll give them the largest revenue streams. You don't hear them say they're listening to fa...
I haven't really felt the air coming out to see how warm/hot it is, but I have felt the system itself, and even in a warmer environment it never gets past slightly warm for me.
Yeah, bottom line about X1 and DX12 though, is that it's good that they're fighting. Cuz, without it, Sony wouldn't have to make moves as quick to keep the lead. So, X1 optimizing its dev environment is good for PS4 in the long run.
This could be what DayZ was suppose to be.
vereh nyce.
Yeah, someone made note of that on the PS blog in the comments. So, hopefully that takes care of mp3 playback. We still need a media server though.
Yeah, that'd be cool as new free DLC.
I still have to do part 2+ of Paper Trail.
They'll do anything for more $$$ DLC money. I hope it's not force advertised on me like every f*cking thing else with COD: Ghosts is. If I wanna buy your crappy camos/guns/characters, then I'll go the the PS Store and buy it. Don't f*cking stick it in my game and have a green download arrow by it. I have to scroll through tons of unusable custom slots, camos 'n crap now just to get to what I can actually select in the menus.
I didn't think they could g...
The game engine looks so nice, and animates so well in realtime.
I like the game, I just think for the modding 'n online co-op RPGing of the game, it needs more content if they want people to play it for a long stretch of time. The replay value would go up if there were like 3-4x more missions/areas/enemies/bosses in the game. Less lame missions also, maybe more ability mods to get would help.
If it had a kickstarter, and had all the right next gen upgrades set(huge map, more living environment, better visuals/animations, more indepth combat system, better AI, etc), while promising to maintain the overall quality and story - it could get funded easily imo.
Now that sounds 'net-hen'.
That pic with the guy sliding to base is pretty damn awesome. The poly counts are high enough that from that distance the characters and their clothes look almost real.
Only 1 negative about this story - EA is involved.
If there's tentacle head zombies in this game, someone's gettin slapped.
This is exactly why I bought this game, graphics. Gameplay I expected to be decent, but I knew it was gonna be the 1st true glimpse of what's to come from next gen. The realtime reflections on shattered glass is awesome!