I suppose that’s why Activision is the publisher of titles such as the Crash Bandicoot N. Sane Trilogy and Spyro Reignited Trilogy. They’re just straight up ports. /s
The market isn’t “thriving” due to the introduction of smart phones and tablets capable of running the same content with more functionality packed in. Something that’s happened in the past twenty years. There’s also statistics to show that handheld consoles have been going down, not up in revenue.
https://www.statista.com/st...
2877d ago 1 agree0 disagreeView comment
While that is true it’s also avoiding the fact that Minecraft wasn’t on Nintendo platforms until after Microsoft bought the IP. Notch stated before Microsoft bought the IP that while a Wii U version made sense there wasn’t a plan for it.
https://nintendoeverything....
So it’d seem that Microsoft pulled the trigger. They didn’t ...
Well that one’s easy. The controller is in your hands thus in view a ton. Plus it feels good to hand others spiffy limited controllers and watching the awe. 😛 Or the inevitable bickering about who wants which controller. 😝
The limited consoles are still neat and have that awe factor but they’re usually not the center of attention or so hands on. 🙂
MS has never produced a handheld and the handheld market isn’t that great, particularly for a dedicated gaming handheld. Why would they jump in now?
I think they have the right idea with Surface/Microsoft Phone/laptop integration. Adding Bluetooth to the Xbox One controllers was also a good step and 360 controllers even have official drivers for other devices. It’s allowing their controllers to work with quite a few devices natively and with very very little fuss.
...
I do agree but at the same time I do like the look of the controller. Just the fact they made it look textured like the Deadpool suit and not a flat single color.
The Deadpool logo would look better a bit bigger and maybe more centered on the controller imo. Though the handles tend to have more free space so easy to see why they chose there.
Capcom has already confirmed they have no plans for VR support.
“"We’re not thinking about VR support currently, given that the camera perspective and the over-the-shoulder choice would mean that VR is not the best way to present the game," explained Tsuyoshi Kanda. "VR doesn’t match the vision for us."
We mentioned that it would have been an interesting addition to the game, especially since the trailer that revealed the game featured...
Why waste time with Resistance 2 & 3 when Sony shut down the online portions to both in 2014?
Not to mention 3 required an online pass.
Watch Dogs 2: $17.99 Regular price $59.99 Save $42.00 (70%)
Assassin’s Creed Origins: $29.99 Regular price $59.99 Save $30.00 (50%)
Yes, it’d hurt lots of people as 343 isn’t focusing on trends but addressing player feedback, producing a new engine, and the single player campaign.
“Halo Infinite was announced at E3 2018 and will use the new Slipspace Engine created by the studio. 343 Industries said they heard "loud and clear" that players weren't happy with how little time they could play as Master Chief in Halo 5, so Infinite will focus on his story, picking up after Guardians.
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If it’s something their fans want they’ve said it’s possible for those same fans to simply create the mode themselves with the tools provided
“Digital Trends”
The name should say it all.
You’re unfortunately talking about a rather large gap of time there. Even to get to that point took roughly twenty years to really get to.
If a PS Vita 2 were to happen it wouldn’t be a twenty year period before it happened.
Again, PS4 isn’t even capable of running PS3 games the way you’re talking about. PS3 at this point is twelve years old.
Even the original Vita can’t play PS2 games like you’re talking about. PS2 being nearly eightee...
They can’t even get PS3 games running on PS4 like you’re asking. It’s not going to happen with a handheld.
Yeah, no.
I bought the Vita at launch due to the promise of “console quality on the go”. After launch the whole message went out the window. Then Sony dropped support faster than most third party devs.
The initial price point was horrendous. Vita memory cards being proprietary and high priced was even more horrendous. A good majority of the titles are shovelware and by far not “console quality”. Sony shoved in two cameras, the back touchpad, and touchscre...
Ok but that doesn’t actually address this particular instance.
If the price tag for the digital version of No Man’s Sky is starting at $49.99 effectively making that MSRP (As it’s not a sale situation but a marked preorder price) on Microsoft platforms why is the same digital version $59.99 on Steam and PSN?
Yet when the title launched it was missing quite a bit of content and still carried the $59.99 price tag?
What I’m saying is if th...
If I click that link right now, this minute, with both sources being official and pulling a price tag of $59.99, yet at the same time I can go to another official outlet and find a $49.99 price, where does $15 come into play?
And if an individual can save $10 why would they not do so if they can exercise the option?
As I recall also No Man’s Sky didn’t launch in the state that it’s even in now and still carried a $59.99 price tag. So if I were a buyer on ...
Yeah right? That’s why Microsoft posted more growth than Nintendo. There’s got to be some spin there. /s
Curious too because from what I’ve noticed there’s more Nintendo “die-hards” compared to Microsoft ones.
I suppose it could have something to do with being able to play titles that neither Switch nor PS4 have. Like the exclusives they’ve been putting out on top of upgraded content, in many instances free.
What are you rambling about? Crash Bandicoot was created by and owned by Universal Interactive Studios. Naughty Dog was a backlot studio for them at the time. Sony never produced nor owned any part of Crash Bandicoot. Further Sony didn’t acquire Naughty Dog until 2001, five years after the initial release of Crash Bandicoot and two years after their last Crash Bandicoot title.
Universal Interactive Studios merged with Vivendi in 2000 and the IP effectively went to Vivendi ...