KZ's level was massive with loads of on-screen assets, dynamic lighting, reflections, volumetric smoke, dozens of NPCs, etc. BF4 demo on the other hand felt mostly empty it didn't really feel like a living breathing world like KZ:SF did.
http://i.minus.com/ibvZ53RX...
http://youtu.be/lUjQ4DJXLzw
my birthday is also in Oct :D and hell yes it would make it the best bday ever!
So the obvious and biggest difference is the lighting, also the textures are bit lower rez in certain places and the particles are a bit more muted in the PS4 version. Man Epic did a sh*t job with UE4 for consoles. But what do you expect from an engine that's meant for multiplat development. It'll never tap the true power of the PS4's hardware.
The xbox version will fair far worse if the rumors are true about the weaker specs.
:D
bought mine this morning so far l'm loving it. just picked up PS+ and I'm downloading Uncharted right now for free! thanks PS+! :D
sent from my PS Vita :3
I'll call it now, Sony will see huge numbers while MS will struggle to sell units, the weaker specs blocking used games, always online connect in the nextbox will be the underlying factors.
Don't think they're going to update it anytime soon but I saw it at my local shop for about $200 and I couldn't pass it up. And all those indie games that were just announced recently made it an even easier purchase for me. lol
Proof! It's so sexy. :3
http://i.imgur.com/6kbKhme....
same here since I'm picking up a Vita today. xD
That would be cool yo.
@newmonday
"Sparse Voxel Octree Global Illumination (SVOGI) is a lighting system that Epic didn't put in the PS4 UE4 engine"
SVOGI won't be featured on any console not just the PS4.
Even NVIDIA themselves are reporting that the 720 will be less powerful than the PS4. Hot damn!
all you need to see right here
http://livedoor.blogimg.jp/...
http://www.neogaf.com/forum...
The fact that they weren't able to get dynamic lighting in their engine to run on next-gen consoles
tells me that they didn't really put that much effort into it developing their software for consoles. If CryEngine 3, FB2 , Fox Engine, Guerrilla Games and a few others were able of achieving this on the PS3 then U4 with next-gen hardware should of had no issues at all.
U4 doesn't support dynamic lighting on consoles...do not want!
With something as important as the PS4, there's no way I'd trust a company like GS with my pre-order..Amazon all the way baby.
does it worry anyone else that after showing off the new hardware they push back the April event by a month?
I feel sorry for the poor souls that have to upgrade their PCs in order to get the game to look like it did in the demo.
Think I'll get it for PS4 first and later on on PC when it drops in price.
It looks so good but needs more optimization.
Why not cater to both? Why does it have to be either one or the other?
@jrbeerman11
Thanks for the info, I bought PS+ an hour after I got my Vita. lol Damn this thing is so smexy.
http://i.imgur.com/xEh0zDQ....