Game developers need to learn to stick to timelines and budgets. Its not our fault for the industry wide mismanagement of resources
Lets focus on pumping out quality titles...I swear Microsoft does everything but make quality 1st party games
Its Ubisoft...wait two months get everything half off....Do I agree with the tactics(obviously not) but its not like this game will be full price for awhile
Please don't make Chadley stuff so extensive. I don't mind him as a character but damn doing everything in every stage is a slog(I know its technically optional but it really isn't)
People get offended by everything...if the girl character is too sexy....or Donut Drake was making fun of fat people...this whole world is warped
Metal Gear Solid
God please no...the Bing AI is beyond annoying...If I want to talk to something it will be a human or an animal.
While I understand the role of Chadley....can we please tone it down in the finale?
Full disclosure....I own a ps5, and a Series X....I still have a Dreamcast that I breakout to play Skies of Arcadia and Grandia 2 every once in awhile. I don't see a single game that I will be playing from this gen on the Xbox in 20 or so years. So while I know the comparison here is a hardware making solely transitioning to a software company...I can't compare the two
Its also a problem in the film industry as well...they start shooting with an unlimited budget and no set script. There is zero structure and the only solution is to either throw more money or shut down studios. You cannot kick the can down the road and expect success! Projects must be planned out and put on schedules.
Most "Journalists" these days are activists...they also know anytime you add the word "racist" to anything, it generates buzz. The entire industry(not just gaming) uses these short cuts for attention.
Man, I wish I could be a failure at something and then scream catch phrases like "capitalism" "racism" etc as a way to blame my failures on something else
I thought everyone knew this when they released the first game almost a decade ago
Like anything in life its a time management issue. Games get announced years in advance...little goes on but "hype videos" etc....then the release date gets nearer and everyone goes "oh shit we have screwed around for three years...now we actually got to make a game"
If you start a project with a clear and concise plan, this wouldn't happen
Its always some weird looking freak these days that try so hard for their 10 minutes of fame.
No Skies of Arcadia?
spoon fed content with microtransaction YAY!
Gaas Trash
No thanks to Gaas titles!
No Metal Gear Rising? Shame