I know more of my opinion might not of been what you were looking for... But I looked at the article not as arguing for or against multiplayer only games. Instead it was more to look at why the usual hate that many multiplayer only games receive hasn't been as prevalent with Overwatch. It comes down to player expectations, especially in the case of Titanfall (developed by the guys that made the single best Call of Duty campaign ever) and Battlefront (a remake of older games that had sing...
Even after how awesome Resogun was, Housemarque still went and pushed the formula further. I love when developers do things like this. Alienation is absolutely worth playing.
It all does kind of make you fear for the next update. :/ It would be funny if it wasn't so sad.
@goldby
The point is they didn't already make the content. In the original outline of the destiny story, you were supposed to end on the dreadnaught. Stuff like that was cut from the game when it was restructured because the team didn't have the time and resources to develop it. For the stuff that was in the game and developed, it was cut because someone made the decision it wasn't good enough and wasn't actually ready. There isn't any malicious intent beh...
@kneon
I've put more than 300 hours into destiny as well, but I didn't do it in the space of a few months. It has taken me a year and a half to put in that much time. I love just hopping in and playing a little here and there. For the most part, Destiny is my go to game for that. Unfortunately, in the case of the April Update, even just jumping in for a little bit meant finishing all of the new content in a single night.
With everything that's come out about how much trouble destiny went through right before launch, I think it's safe to say removing stuff from the game was not the original plan. When it comes down to the wire, cuts have to be made. But those ideas and concepts are still there. Why not use them for dlc later on?
So far ubisoft has been good about getting patches out. But the number of glitches recently definitely does seem like a continuing problem.
It's easy to give destiny a hard time. But that awesome moment to moment gameplay is hard to find anywhere else.
It will be interesting to see how things develop considering both ubisoft and bungie seem to be aiming for the long haul. The division definitely grabbed people's atrention. But now it has to keep it. And that's the real test.
Ha. It's that adjustment period I've never been able to get over.
It's even worse when you consider they probably are also hard at work on the fall expansion. So you have that, Destiny 2, and then the April Update? Thats a lot of development work, no matter the team.
I think Bungie might have just gotten in over their heads. Right now they are trying to make Destiny 2 the best game possible, but at the same time find themselves having to maintain the previous game with new content well over a year after it released. Unless a developer has a huge team the the MMO experience needed to do that balancing act, its impossible for something not to slip.
Stuff like this is why I love watching Dark Souls, but can't stand playing it. Kudos to those that can though!
Even if that AK47 is golden? Ha. The argument of which game is better really does just come down to personal preference. But the quality of the updates they both offer is worth looking at.
Not for the Challenge of Elders.
I think one of the big reasons it is getting lower scores is because, taken as a shooter, it does leave a bit to be desired. If you are there solely for a tight gears of war level shooter experience, its just not what the game is focused on. Frankly, you spend a lot of the time watching or reading, and not as much just shooting. Now, as someone personally in love with good narratives, I thought it was fantastic. But for those who came into it looking for something else, I do understand the di...
Some of them are pretty silly. Like there is a guy who keeps offering portions of his brotastic time-travel movie screenplay. But a lot are super important and surprisingly serious!
I agree. It was interesting to see a change up to the usual cover based formula. But at the same time, it still had those cover based elements. I think in that regard it actually hit a really nice mix.
It does start of pretty slow. Once the narrative ramps up however, I found myself enjoying it a lot more.
I agree. But the article isn't arguing against multiplayer-only games. Its instead looking at how Overwatch has handled its marketing differently to avoid any sort of large internet backlash.