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Shaman

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CRank: 9Score: 53840

MS didnt have a choice.First thing is that Sony didnt expect blu ray diodes to fu*** up release date,but they did.Second thing Sony didnt think they will have to delay it for year and half on their biggest market(Europe)and in the end they wanted to kill two birds with one stone:while risking blu ray they will at the end win format war and the second ps2 users will buy ps3,now if ps3 didnt come out so late and expensive that would probably happen.In the end MS did what they had to do,be first...

5951d ago 1 agree27 disagreeView comment

This cant be screenshot...it looks like massive improvement from vidoc.All in all those were alpha with texture holders all over environment so i wouldn't doubt it.

5952d ago 3 agree8 disagreeView comment

Its not really that much,they sell license for UE3 for 300k...that is not so much...would love if MS buys them,they could make custom engine,they have one of the most prolific programmers and developers like Tim Sweeney.Would be a great move for MS.

5952d ago 5 agree2 disagreeView comment

I am saying that lot of sony fanboys take this kind of list of games that look better then anything else on 360,and that is not true.I agree that 360 hasnt those kind of games,but if you say that 360 hasnt those kind of gfx is wrong.

5952d ago 8 agree5 disagreeView comment

Im very well informed about what is technical back up behind Cryengine 3,and to be honest it is exception.Im not only one saying that,everybody agrees,at least tech heads.Now for games that i didnt play,well do you see this GOW III pic?How are the ground textures?Well this is exactly what i have been telling people,texture budget.Its clear that UC2 textures are above those in GOW III,especially ground textures.That is simply because of the scale,GOW III just like Reach has much larger scale t...

5952d ago 19 agree4 disagreeView comment

it is 360 version,but video quality is a bit worse then on eurogamer 4a engine impressions...but it shows that the game is looking good non the less,top 3 on consoles,no doubt.

5952d ago 1 agree1 disagreeView comment

Yea right it is changing,look at the video.And i am sorry but GOW III is not all that spectacular technically.Look at ground textures,its obvious that game uses smoke and mirrors to achieve that look,along with fixed camera of course it looks amazing.

http://ps3.ign.com/dor/obje...

The game that will own ALL games in te...

5952d ago 18 agree9 disagreeView comment

I suggest you to take your goggles of and watch the video.And yea the other day some one posted story about how FF XIII was 576p on 360,and what was source?Beyond3d.I suggest you to take a look at thread on b3d,they are VERY impressed what game does in terms of gfx.Not only that it has unique AA,that is why the game is smooth as butter,but thats not all,he even says it can be better,by figures,much better.here...

"The majority of our Metro 2033 game runs at 40 to 50 frames...

5952d ago 30 agree14 disagreeView comment

Feels very very epic,you can feel that ancient Greece feeling :)

5952d ago 1 agree0 disagreeView comment

You are right pics dont do justice...they look like crap compared to video...All in all,amazing lightning and textures,about KZ2 level...

The most frightening thing about this great engine is while its port from pc they said that game is running 40-50fps on 360 and 100mb of ram still available,i mean wtf???I hope this proves 360 is not maxed out rather MS fuc*** up with UE3...

5952d ago 20 agree16 disagreeView comment

So what if its on b3d?You know the guy who posted this?please,spare me bull****,if it runs on that res fine,but if previews already mentioned there is hardly any difference and SE told that also then its like that,bcs 576 is not small difference...its 30 percent less pixels...

5953d ago 1 agree2 disagreeView comment

So what if it is from b3d?Quoting a random guy in tech forum does not prove anything because its most likely not direct feed shoots,i mean who would be so crazy to release those CRAPPY shoots if it was real.They would at least add AA...but whatever,im wondering where did that pointer came from? :)

5953d ago 0 agree1 disagreeView comment

It doesent run at 576p...its already confirmed it was screen taken from video...it looks better then that,poor fanboy...

5953d ago 4 agree11 disagreeView comment

I know that lee but you know i think its nothing bad to be biased for your favorite but those kids are just plain ignorant.You have results from Crytek,360 and ps3 rendering frame with 2.3 million triangles thats 2 times more then UC2( http://www.eurogamer.net/ar...

And for the same ol reason 360 renders it faster,why?GPU and more available gpu memory,next thing you hear fr...

5954d ago 0 agree2 disagreeView comment

Yea sure it wouldnt...i mean with all that ram and gpu and may i say cpu powers really only think to say is-sky is the limit...

5954d ago 1 agree3 disagreeView comment

LOL iron shake LOL did you just said that one GT5 car has 500K poly?You mean 500k like half of million?WOW,just wow...
http://www.youtube.com/watc...

this is cgi and 80k,you see how it looks,it ABSOLUTELY RAPES GT5 and F3 models,pgr has about 30k a car,and GT5 will have 40k-50k.Dont fool yourself because you obviously dont know what you are talking about.

ND confir...

5954d ago 1 agree3 disagreeView comment

Dont know why disagrees...OH I know,open zone is reserved for sony fanboys...i gave you straight facts,but disagrees are kinda gluing to my posts :)

Sheik Nathan never seen 80k polys...are you fu*** crazy,you know how much is that?There is no point in spending those kind of polys on one character,btw its 32k to 37k,depands on clothes.Here is the link,he is actually working for ND as designer.ND used bump mapping great,thats why it seems like textures in general ar higher resolut...

5954d ago 2 agree3 disagreeView comment

Listen guys...you dont realize what kind of tech Crytek is preparing,there will be a scenes with 417,yes i said 417 light sources double the amount of KZ2...i have 2 pdfs for you guys,lightning and rendering,presentation by crytek...

http://www.crytek.com/filea...

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