Wind Waker's narrative worked quite well for what it was and didn't need a lot of spoken dialogue. They were able to convey a lot of emotions in that game, so you see a lot of cutscenes where it's just characters emotionally reacting to certain situations at least in HD, I dunno if the GCN game is any different.
Full to the brim with content I see. AAA developers, take notes.
I think it's meant in an ironic sense. XP
Likewise. This game looks like crazy, chaotic fun.
Or fart rainbows.
Nintendo let the game "Bombing Bastards" onto the eShop, so I don't think this game needs to worry. :P
Haven't seen too many games with a focus on giant fighting robots. Wonder how they will simulate the size speed, like how the monsters in Shadow of the Colossus move very slowly due to relative motion.
This. Definitely hoping for a PS4 release as well.
Agreed! And with such a simplistic graphical style. That's quite impressive.
Very much agreed. Releases on every major platform would be very beneficial.
Likewise. I'm hoping it hits all the major consoles. The more exposure, the better.
Good luck to you too. :D
We've gone from zombies to goats to giant robots. I can dig that.
Agreed. Very action packed and fast paced. Not many indie games do that.
Nope. The italics are gone. Sorry about that. :(
Already have my Wii U and I'm hoping to save up for a PS4, particularly the white Destiny bundle. :D
Of course they can. There's nothing that's physically stopping them.
Bayonetta 2 could fill up more than half of a single Wii U disc. Is it really that big a deal?
Absolutely not, but depending on your narrative it can definitely help. The Last of Us and Bioshock Infinite would be quite different in feeling without the voice of Troy Baker.
The man deserves better than Konami forcing him to make MGS games all the time. Let him work on something else for a change. Like a new Snatcher or Zone of the Enders.