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This game looks like the type I could play for hours without getting bored.

I can't wait to get my hands on, and I love that the Wii U is actually getting this.

3973d ago 0 agree0 disagreeView comment

It's interesting how many developers on here say they're making games "they want to play."

And here we have one explaining why exactly you need to go beyond that to make a great game.

Glad to have different perspectives.

3973d ago 0 agree0 disagreeView comment

The character classes sound pretty creative, and the whole idea of building your own mythology and later playthroughs referencing that sounds awesome.

3973d ago 0 agree0 disagreeView comment

Short's answer to that last question is phrased perfectly. More developers should strive to make games like that.

3973d ago 0 agree0 disagreeView comment

Honestly, after all of the buildup in the other articles, I was expecting something a little more complex than just "you teleport the block underneath you whenever you want."

I'll have to see more of the game to make up my mind on this one.

3973d ago 0 agree0 disagreeView comment

It's pretty cool how two guys with ideas and a guy who can code just bump into each other and art like this comes about as a result.

3973d ago 0 agree0 disagreeView comment

There honestly aren't many platformers that are heavily story-driven, so it's awesome to hear about one.

3973d ago 0 agree0 disagreeView comment

I don't usually play these types of games, but those first two paragraphs alone make me want to throw money at it.

Sounds like a pretty complex and well-thought out game world.

3973d ago 0 agree0 disagreeView comment

I love how involved his response was to the question about Act 4. He's clearly passionate about the world he's creating and the complex gameplay elements.

3973d ago 0 agree0 disagreeView comment

I love hearing about development in this kind of detail. It's great knowing what other games the developers were thinking of when creating a game and what inspired them.

3974d ago 0 agree0 disagreeView comment

I love to hear about how creative game designers were from an early age. You know they're really passionate about the world they're building now when they've had these ideas in their heads for decades.

3974d ago 0 agree0 disagreeView comment

I haven't actually heard the announcer speak, but am I detecting a Max Headroom homage/parody from the speech patterns in the quote?

This whole interview just screams "amazing" at me. The Gobles are some very inspiring developers and I look forward to watching this project one it goes live.

3974d ago 0 agree0 disagreeView comment

Best. Interview. Ever.

This guy (and presumably his wife as well) must be one of the most creative game developers I've heard about.

I love the idea of spectator-influenced online games, and I'd love to see more of this.

3974d ago 0 agree1 disagreeView comment

Did anyone else have a problem watching the video on the game's site? It kept scrolling itself downward so half of it was always off-screen.

3975d ago 0 agree0 disagreeView comment

Is there a website with more information on the competition overall, like other entrants?

I can't seem to find much info, and I'd love to know what other projects were created during the competition.

3975d ago 0 agree0 disagreeView comment

I love the idea of both of these games developing from a single one-word theme and only six days of development. These guys clearly have a lot of imagination.

3975d ago 0 agree0 disagreeView comment

The concept of Agents vs. Villains sounds like a more simplistic version of Evolve.

It's always interesting to hear about a game with asymmetric gameplay.

3975d ago 0 agree0 disagreeView comment

I know there were some complaints about Contrast being a little too bare bones, so it's great to know they're using that feedback to try a whole new style of gameplay for We Happy Few.

Definitely getting the BioShock Infinite vibe a lot of people are mentioning.

3975d ago 0 agree0 disagreeView comment

Love the insight he gives in this blog post. After seeing that amazingly unique Kickstarter video, Abbott is most certainly one of the best people to look to for advice on how to create a Kickstarter proposal, and I'm looking forward to seeing more of We Happy Few.

3975d ago 0 agree0 disagreeView comment

Wow. I've barely seen any gameplay but just from the brief explanation of gameplay concepts in the Kickstarter video and the work put into the in-universe talk show used for the advertising campaign, I want this game.

These guys are amazingly creative.

3975d ago 0 agree0 disagreeView comment