If they can seriously keep providing new things for 100 hours, then it's definitely worth a look.
It's kind of insane that this was made by only one person.
I don't know much about strategy RPGs. Is multiplayer a common thing in that genre? I don't think I've ever considered how multiplayer would work in one.
I like some of the more advanced tactics shown at the end of the trailer, not knocking an explosive near the enemies and then firing a projectile at it.
Definitely gonna pick this up. Loved Shadow of the Colossus.
So many games have simplistic and repetitive boss battles. Having a game based entirely on creative bosses is awesome.
Love the idea of the Shadow of the Colossus game structure with a totally different gameplay style.
What's that about mixing up challenges? Can you mix and match the different game modes?
It's amazing what such a small team can achieve when they really part their hearts into this kind of stuff.
Pretty impressive that this was made by two guys in a basement. Can't wait to see more stuff from them in the future.
As opposed to my worries about randomly-generated platformers, puzzle games make sense being randomly generated, and the game is probably more fun as a result.
I like the idea of multiple characters having their own individual stories that intersect and change based on actions taken in other stories.
I love creative-looking puzzle games like this. Too many games today are action/shooting-based.
Love the idea of controlling other robots to destroy each other.
It's nice to hear that an Early Access game actually feels finished.
I love the idea of taking a popular and unique mod of a popular game and turning it into its own stand-alone thing.
This is definitely one of the most ambitious games I've seen on here this month. 8-player co-op sounds fun.
More than 40 handcrafted levels of dodging stuff in a beautiful space setting?
Sounds addictingly fun. Sign me up.
"You can strip away the art, music, and story of a game without fundamentally changing the core of what it is. A bad game can hide behind any of the aforementioned and be decent, but a great game is merely enhanced by all of them."
I wish so many more developers would think like this. This quote needs to be plastered all over the internet.
I love how the idea came from having fun orbiting planets as much as possible. That sounds like something I'd try to do instead of accomplishing the actual goal.
Sounds like the most complex card game I've ever heard of.