They say they hav used tessellation but screens so far do not show ne sign of it ... may be the demo will
@Gamingdroid
I was not even talking about consoles !!! LOL
A bullshit title !!!
Dice has trusted the market and invested tons of money in a game ... that is enough !!!
And moreover this game is uber realistic killing a civilian would look a lot more ugly than it would in GTA.
Welcome :-)
While submitting this article I submitted another one with links to the twitter account of a Frostbite 2 engineer who kinda hinted some things about the max settings. You ppl can check it out. It is not being approved bcos of twitter links.
http://n4g.com/news/833898/...
PC gamers have paid the respect to the developers who have respected the PC :-) .... version 2.0 makes it even better
It is better when a game is hard to max out. Would you people be happy if someone named the high settings as ultra and removed the ultra part so that you could max it out? You are getting the high settings as well as the ultra so there is nothing lost in it , its just that the ceiling is much higher now. More you all saw how well the alpha ran and the final version is going to be even more optimized. It is the first true 64bit game , first game to properly use direct x 11 and if you do a comp...
It is better when a game is hard to max out. Would you people be happy if someone named the high settings as ultra and removed the ultra part so that you could max it out? You are getting the high settings as well as the ultra so there is nothing lost in it , its just that the ceiling is much higher now. More over you can't call this game unoptimized you all saw how well the alpha ran and the final version is going to be even more optimized. It is the first true 64bit game , first game to...
Two important other tweets :
http://twitter.com/#!/repi/...
http://twitter.com/#!/repi/...
I just loved loved loved this part :
"Another note is that the graphics were mind blowing. It seemed as though the textures were even higher res then most videos we’ve seen. Even little particle effects all over the place. It made the fault line trailers look like a early version compared to what it’s like now."
How many games till now has turned better than the trailers ????
I hope they do optimize for single cards but lets not bash any developer for pushing the boundaries like we did in case of crytek when they released crysis ... or else they would pull off another crysis 2
What is the better proposed method ?
Can nebody let me know the number of polygons per frame at maximum settings , tesselation enabled on pc
I just hope they add tessellation on character models , vehicles, foliage and guns too :D. My fingers are crossed.
Epic said they will tessellate everything if they can get nvidia or ati to deliver 10 billion triangles per second. 580GTX delivers 2 billion tps Kepler will deliver at least twice that, so two Keplers in sli will be enough to tessellate everything on screen.
This developer pushes the boundaries of PC but at the same time delivers nice graphics to consoles .... Ubisoft.... Rocktstar and their likes should learn something from 4A
Superb Graphics !!! Might just surpass Battlefield 3 in every way .... already some areas look better
Just not another game compromised for the consoles like crysis 2 ... and no post launch dx11 patch this time pls
These specs match those of the machine on which the demo was running at E3. May be the website just guessed them.
Try some downsampling if that is possible with BF3 ......
Thats not tessellation thats normal mapping along wth high polycount than avg
look at the helmets, sunglasses and clothes to see edges and big rocks which have a painted look to note that they have not used tessellation and in tweeter they have said terrain tessellation will not be there until the beta or retail arrives
but terrain wont suffice we want character model tessellation